So, you can use it with the screen language by applying it to transforms and then use those transforms when you're constructing your screens.
You can apply transforms to an entire layer to make effects work across all objects on that layer simultaneousl, but it's worth noting that it isn't a true lighting system. The objects will not cast shadows and the shaders do not have a means of gathering information outside of itself, so it can't accept shadows either. It's simulated lighting effects, which just provides the illusion of more advancing lighting at play but has its limits when compared to a system with actual light sources.