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Cool concept. I see two bugs. 1.) The lock dice mechanic don't work. It will still roll even if locked. 2.) The dice upgrade "unlock constipuateasjfk" - I forgot the name - is gone after losing.

In terms of design, I see no reason why we need to click the score handlers at left side, it's time consuming and can potentially waste "chance" pts if mistakenly chose a condition that was not met. I think the score should be given automatically after rolling the die.

If you are open to suggestions, simplify it in order for players understand easily and to be consistent to the flow: to roll these die. This can be done by removing "chances" and let them focus on "rerolls" and score multipliers from the rules. The format of scoring would be (total die points x multipliers) for simplicity.
Example: if the die are 3+3+3+1+6 = 16 Points and the scorer detects "3 of a kind" which grants x12 multipler (for example) then the total score in that turn is 192.

(1 edit)

Hi thx for your feedback, i really appreciate it since i intend to continue working on this game.

Could you describe your bugs in more detail and maybe even say what version you are playing one (download or in browser and if browser which one?)

For the dice lock you are clicking the lock and it gets the yellow outline if you then use the right rerollbutton they should not get rolled. They can however be pushed and bumped by other dice but the number should not change. If you select a score method and score you will unlock all dice and roll new, it is not intended to keep the same result over  multiple scores since you could lock all dice and score the same. Imagine the redraw in balatro. 

Also the dice upgrade "unlock modulation" is there for me but the reset is indeed bugged. I reset my main scene but use the shop-upgrades in my globals. They seem to be not resetting, thus the price for the upgrade stays the same and the button is disabled, because you dont have enough coins. You also retain bought rerolls and tries. This is not intended and might have made you believe that the upgrade should also persist between runs.

The scoring isn´t really thought out too, the reason for selecting is that you might select a lower scoring system so that you have the big scoring open for next round but i would have needed to restrict selecting the same scoring method multiple times, which i had in mind but was not something i could implement in 2 days.

Generally the game was supposed to be played more like balatro with dice but 2days just ain`t it.

Thanks again for your feedback <3

I played the browser version in firefox. I retried and you're right the lock dice worked on reroll, not on chance. My bad.

The reason for my suggestion is because it reminds of a mobile game 'Dice Royale' by GX Studio which I think was also inspired from Balatro. You might wanna check it out.