verry fun with auto clicker :)
i think there are some problems with the interface nodes where the mouse is not passed so that i could not buy upgrades from the shop since my field was so full and i assume they stopped the input.
Was allot of fun.
Hi thx for your feedback, i really appreciate it since i intend to continue working on this game.
Could you describe your bugs in more detail and maybe even say what version you are playing one (download or in browser and if browser which one?)
For the dice lock you are clicking the lock and it gets the yellow outline if you then use the right rerollbutton they should not get rolled. They can however be pushed and bumped by other dice but the number should not change. If you select a score method and score you will unlock all dice and roll new, it is not intended to keep the same result over multiple scores since you could lock all dice and score the same. Imagine the redraw in balatro.
Also the dice upgrade "unlock modulation" is there for me but the reset is indeed bugged. I reset my main scene but use the shop-upgrades in my globals. They seem to be not resetting, thus the price for the upgrade stays the same and the button is disabled, because you dont have enough coins. You also retain bought rerolls and tries. This is not intended and might have made you believe that the upgrade should also persist between runs.
The scoring isn´t really thought out too, the reason for selecting is that you might select a lower scoring system so that you have the big scoring open for next round but i would have needed to restrict selecting the same scoring method multiple times, which i had in mind but was not something i could implement in 2 days.
Generally the game was supposed to be played more like balatro with dice but 2days just ain`t it.
Thanks again for your feedback <3
Begone void, its time we fill our floor with colours!
I have made variety of different coloured tiles to fill the floor. Feel free to use as many or as little of them as you see fit.
Also i am not sure on the colours . I have the mixed version but feel free to experiment yourself so that the main sprites stand out.
https://dezior.itch.io/ordinary-table-for-pixel-scene-jam
Very unique battle system, i would have liked some more balancing and different effects, maybe even debuffs from the enemy so that you have to work around them when making your selection but that´s a lot to ask for, for a game made in 2 days.
I think this is something you can expand further on and maybe flesh out into a full game.
Fun idea of manipulating the results in the stats.
I got lucky in the beginning and got myself to 9 9 this never changed so i could just keep fighting and sadly did not have to engage in the main mechanic, except for reducing my opponents shield to speed up the fight.
Also; you can keep fighting when you win the battle, that re-rolls the rewards and lets you skip to the end if you do it often enough.
But i liked the cosy feel of the hand-drawn art which makes it look like the battle was documented on an ancient scroll or better, on the wall of the cave itself.
Fun addition of the worm you offer for bonuses, was kinda sad i lost them the next day.
Btw you can push the worm out of the screen by spamming it, if u spam FAST you can get him out of the left side too.
I ended up using an auto-clicker to spam the machine, i dont think there is any reason not to spam it.
Nice visuals and audio.
Was pretty interesting concept, fun little highscore-game.
I figured out pretty quick that a chips changes its expression when their requirement is met.
With that i could just enter my highest possible amount and scroll down until all of them are satisfied which saved me the maths at the core of the game, which can get rather complex.
But overall a fun experience
Hyper x cloud 2, its not realty that the sound is broken or something it just kind of unpleasant, especially having to hear it so often.
Maybe its just preference but if i had to describe it id say its the sharp start to it and the square wave sound it has (i have absolutely no idea how sound works but the jump sound definitely feels not great for me).
Controlls:
Maybe spread over more buttons; movement with wasd / arrows and special actions on xcv/bnm
Where jump is x, stomp is c and v+ direction is slide. Would need some testing, to see if stop on s and jump on w would make sense.
something like that
but thats just my feedback, ultimately its your choice if you think my complaining is valid :D
The jump sound definitely is something...
Interesting movement system, but it felt really uncomfortable having to jump with up and then pressing space to initiate better jump or slide.
With a little bit more cooking the movement could be something like the one in pizza tower where you have a tool for every situation but unfortunately it is not there yet.
I also didnt finish the game, i got frustrated with having to re-input slides when turning the level, and when i had to switch directions for the slide in the clouds level.
I would say there is a lot of potential for a fun platformer with fun movement options.
Love the little mouse.
Really liked the dynamic between the two characters. Wish we had more interactions between mouse and little mouse.
There where some rougher edges though.
some tiles don't really line up and you can get soft locked in the second level when you pushed the box over and close the gate, then jump to the left while Ironmouse is on the right side of the gate. But at that points that's a skill issue.
Overall a fun puzzle platformer.