If Nachosama truly wanted to share his game, he could’ve easily updated the Itch.io version instead of removing it from future updates. Moving to Steam for better security makes sense, but it’s also easy to pirate the Steam version, so piracy isn't a solid reason for not updating Itch.io. Games like Buckshot Roulette updated both versions, proving it's possible to support both platforms.
The developer went back and forth between saying "I truly wish I could give it to everyone for free" and "It's a new build, so I deserve it to be repurchased." His inconsistent stance only adds to the backlash. He broke several promises, and instead of updating the Itch.io version, something that could've easily been done, he told everyone he’d offer refunds, only to realize he couldn’t issue refunds after 90 days. I’m not blaming him for that, but it shows that lack of research led to these issues. It’s frustrating that with such a simple solution, he chose not to take it, especially when some games on Itch.io thrive despite piracy being "easier." This doesn’t seem like a valid reason to avoid updating Itch.io.
If he was truly willing to offer every single person a refund, then the whole piracy argument becomes irrelevant. If he’s offering refunds, it shows he's not concerned about people getting the game for free, which undermines the claim that piracy was the reason for moving to Steam. It makes sense that if he's willing to provide refunds, he could have simply updated the Itch.io version without worrying about piracy.
I think if he had a more consistent stance there’d be less backlash. Even if that stance from the start had been "This is a new game. If you want it, you need to pay for it again," it still would have gotten some backlash, considering buyers were told they’d get future updates for free. But I feel the backlash would have been less.




