the audiovisual presentation feels completely authentic, and the entire game is incredibly charming. the amount of polish and breadth is impressive — I think this is the longest jam game I’ve ever played, and in return you’ll get the longest jam comment you’ve ever seen. there were a handful of minor annoyances (see below), but overall this was quite enjoyable!
my only real complaint about the gameplay is that it’s way too easy, mainly because so many units have access to the powerful charm ability, and it really snowballs when you can charm enemies that also have the charm ability… not a single god (friend or foe) died during my playthrough, which was kinda wholesome. charm is a neat dual-use mechanic, both for healing and for convincing enemies that you’re cool. I love the little quips by charmed enemies. I just think it would be nice with more variation in abilities, instead of everyone having charm.
I made some notes while playing:
-
there’s an inconsistency where pressing X to close the charmed dialogue also opens the menu, it was a bit annoying but I got in the habit of pressing X->Z after charming.
-
when I got in the groove and started pressing buttons fast, I was meaning to select a unit and have it move up, but instead I pressed X->up->X on an empty tile and quit the game without warning. luckily it happened early on the second level, and I was careful not to do it again.
-
I found it a bit weird that I had to skip a bunch of turns while holding the temple after clearing the second level. I get that it was the objective to hold it, but when everyone is on my team, what am I waiting for?
-
it’d be nice to see countdowns for levels 2 and especially 4, to know how many turns are left.
-
I almost lost a god towards the end of level 4. it was actually a bit tense for a turn or two, that was the highlight of my playthrough :)
-
Heracles has a really long dialogue about “the twelve labours” on level 4 that exceeds the dialogue box. same with Zeus’ charmed dialogue on the last level.
-
I like how not everything is explained, like different tile types affecting gameplay, and I enjoyed figuring that stuff out.
-
pressing “skip turn” on the win screen gives a dialogue about losing.
-
I wish I could adjust the volume after starting the game.
…
overall great entry, you went really hard on the NES focus and it paid off!