I added the end-turn menu the last day while also doing the last two maps. So I'm not that surprised there are some usability issues with it :)
I thought I fixed the 12 labours text, but I guess I didn't... the zeus charm was an issue. Due to how I setup the charm messages, I had no way to split those into two parts and didn't see an obvious way to cut it down to size. It was getting late, I had to submit to the jam. So while we knew, it was left in like that. BUT does show how engaged people where with the game if they encountered that ;-) as it's very late in the game.
The win screen has sort of the same thing, I found the game would semi-crash if you finished the last map, so I quickly put in another unwinnable map at the end and wrapped it up. It would have been better to switch to a credits roll, but, simply didn't have the time&energy to set that up anymore.
Yes, the game is easy. That was also a bit intentional. It's hard to balance game jam games, so I balanced on the side of easy to people can at least enjoy all the content. You can make it harder if you go on a murder spree instead of charming all gods ;-)