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(+5)

The issue with balance is more along the lines of "ok, player just reached a new facility, and I want to give them X upgrade. I/my testers now need to check to see if getting that first instead of last trivialises the rest of the game." Or, to give a more recent example, I wanted to add an upgrade which fit with the story, and once you unlocked it, you could get it from the start of each loop. But I couldn't because I didn't know what effect it'd have on anything, and didn't have time to test.

This tool is specifically so that I can have fun, adding what I want when I want without having to stress about what it's doing to the game because I'll already know. 

I really appreciate your message though, and don't worry - doing a different type of calculations for a while will be a nice break from hitting my head against bugs which don't want to be found :D

Good luck! ^_^

Guessing this would be like the intended method was to go to Santorini, get the Space suit (and extra fuel) then drive back and hit the Obelisk as compared to brute forcing it with a bunch of loops?  I had that buff from that before heading to Santorini.