Agree with everything you said. Didn’t get what you meant by "you can only have one rock", though. You can actually stack rocks by picking up another one when the Strength slider (the blue one) fills up— did a bad job teaching that to the player.
I originally wanted to have five actions, and each time you picked up a rock, you'd get to choose between two randomly selected actions. didn’t have time to implement it.
And yeah, did want to add more enemies again didn’t have time to implement them.
Added the background music at last second couldnt find the loop option anywhere in godot so i jst thought it loops when added to autoload
Thanks a lot for playing and sharing your thoughts! Really means a lot