Really cool visuals, and nice theme implementation, did not notice they were growing at until read the page tho. And one more thing - VERY HARD.
Harshit
Creator of
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I ve been meaning to try out Godot for a while now, this jam finally gave me the perfect excuse haha.
as someone primarily working with unity it was refreshing to dive into a new engine. it was surprisingly easy to pick up. though I was initially worried about the learning curve, I ended up enjoying the process of figuring out new workflows. definitely looking forward to experimenting with Godot more in the future
Agree with everything you said. Didn’t get what you meant by "you can only have one rock", though. You can actually stack rocks by picking up another one when the Strength slider (the blue one) fills up— did a bad job teaching that to the player.
I originally wanted to have five actions, and each time you picked up a rock, you'd get to choose between two randomly selected actions. didn’t have time to implement it.
And yeah, did want to add more enemies again didn’t have time to implement them.
Added the background music at last second couldnt find the loop option anywhere in godot so i jst thought it loops when added to autoload
Thanks a lot for playing and sharing your thoughts! Really means a lot
It's crazy how you created so much content in such a short time my lazy ahhh did nothing. And for the criticism other two guys said it best the movement feels slow and it is really hard. If I had to add something mine to this that would be that the game doesn't feel good it doesn't feel bad but it doesn't feel good also.
From other reviews I can see the game is nice. It's not your fault but I could not play the game because it froze for me after like a minute or two. There will always be bugs in a jam entry and you can't do anything about them, especially in such a short jam. But for the time I played the game felt juicy and nice and Its pretty insane how you created so much gameplay in such a short time, my lazy ass failed miserably my entry has no gameplay and I liked the art style too.
I am not built for this game bro😭😭😭. I could not go beyond 3rd straight up tried for 15 min after my un-manly ass quit. I loved your choice of music it made the game feel intense. The game is super streamable it feels like something that a streamer would play as it has some great rage moments. For the criticisms obviously, there is art but I think that's not fair as you are not an artist. I have one criticism though that is that jump doesn't feel great. Sometimes I felt that I pressed the jump button but the game didn't register it. Coyote time would've been a great addition. Gameplay-wise the idea is greaaaaaatttttttttt and I mean greadddattttttttttttttttt. I hope you continue to work on this game.
Ah, the classic sensitivity slider struggle! I knew my game's sensitivity would be way too high for some players, but time was the ultimate boss level for me.I had this vision of sliding through levels at warp speed, but time had other plans. ⏱️ It was a race against the clock, and unfortunately, it won by a mere 50 seconds. Big shoutout to the jam owner for swooping in like a hero and helping me get my game out there! #WallRunGang for life! 🏃♂️💨

