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(+3)

The character is naked haha!! Anyways, the gameplay was great but i think it was slightly unbalanced, you can only have one rock and you have to make the decision of either rotating it around you or shooting it in a random direction. I think you could have made it so that the player can have more than one rock, and choose the type of attack (throw or loop) for each rock. Also, dealing only 20 points is quite low, at least 25 or 50 would have been nice. You could have added more enemies (changed the color of existing ones with more health), I really liked the art direction you took with this game. Also, the music didnt loop after some time. I would love to see the future of this game.

(+1)

Agree with everything you said. Didn’t get what you meant by "you can only have one rock", though. You can actually stack rocks by picking up another one when the Strength slider (the blue one) fills up— did a bad job teaching that to the player.

I originally wanted to have five actions, and each time you picked up a rock, you'd get to choose between two randomly selected actions. didn’t have time to implement it.

And yeah, did want to add more enemies again didn’t have time to implement them.

Added the background music at last second couldnt find the loop option anywhere in godot so i jst thought it loops when added to autoload

Thanks a lot for playing and sharing your thoughts! Really means a lot

(+1)

Oh then its my bad, I didnt even see the blue bar, anyways, you did  a fantastic job with the game and the theme implementation. I totally understand the time constraint so its no big deal, I only considered what you have in the game right now while rating. BTW, have you rated mine? :P

(+1)

yes did rate all the games  i couldn't post comments though itch has restricted my account from commenting on posts