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my idea was of dynamic content. the 3D asset combinations are already in the game so you'd only need dynamic dialogue and expressions according to which repeated optional potions are picked, maybe tailored for adventurer archetype even.

also i'd like potion magnification. i was VERY disappointed when i lost the cowgirl bras because i could keep making the boobs bigger with them. i'd love to somehow use stronger and stronger BE potions even when not needed.

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Dynamic content is going to be a late stretch-goal. Things get exponentially more complicated when branching paths/choices are made that need to have knock-on effects throughout the game. I’m currently a one-man-team, so it’s important I don’t bite off more than I can chew. But, again, something I might look into when things are more complete. Will be darn cool if I manage it.

Good news: plenty of BE to come, with more triggers, and hitting much bigger sizes! We’re just starting.