Dynamic content is going to be a late stretch-goal. Things get exponentially more complicated when branching paths/choices are made that need to have knock-on effects throughout the game. I’m currently a one-man-team, so it’s important I don’t bite off more than I can chew. But, again, something I might look into when things are more complete. Will be darn cool if I manage it.
Good news: plenty of BE to come, with more triggers, and hitting much bigger sizes! We’re just starting.