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I am VERY much looking forward to seeing this be developed. Big fan of Wahee's art and the bit that is here gives a lot of hope to what will come to join it.

Also, pretty sure it's unintentional, but you can actually stop ringing the bell before the witch is max size and she won't take it, but you can still progress. Kinda funny but I can see that being the butterfly that causes a tornado if the intended inventory is ever max capacity

Also holding out hope for a potential futa potion to make adventurers susceptible to any succubi (or other penis-centric monsters) that might be introduced, I know Wahee's dabbled in that a bit so it's got me praying

Glad to hear it! And there is plenty more of DrWahee’s work to come!

You’re totally right, failing to get rid of that bell might absolutely overfill the inventory later. I had never considered it (never crossed my mind someone wanting to play this game WOULDN’T ring that bell for all it’s worth XD ). Thank you for pointing that out.

No futa in the works, I’m afraid (though using it to making succubi effective is a clever mechanic!).

Unfortunate but understandable. Also, the reason I didn't was to see if something else could potentially be done with the bell, or maybe we'd somehow get the cursed bra back, and I figure if it wasn't possible something would've stopped me, like the girl earlier saying she'd buy a potion once she got the bra off. A unique kind of greed, but figured I might as well check while the scope was more manageable to do so, and I had already beaten the final day at that point so I was experimenting

I getcha! Woefully, the game isn’t going to allow too many branching paths. I’m a solo developer, and there’s a lot of cool stuff to put in and I only have one manpower to do it with. Multiple-choice paths get really complicated really fast, so this game is going to be pretty linear. Need to make sure I don’t bite off more than I can chew. But I can promise that there is a LOT on the path to enjoy in the future!

Yeah, don't wanna end up folding to scope creep, and I'd hate to see this game die to such an insidious killer. It's rare to see a game so focused on expansion of such quality, even so early on in development and have it feel just, good. Really looking forward to seeing this fill out and wrap up with a neat little bow and all that

EXACTLY! You get it. Content creep and burnout have been the death of a many a promising game. And thank you! Means a lot. I hope to impress. I wanted to release the demo late enough that it properly showcases its feel, but early enough that I can integrate any feedback before doing so means undoing too much work.