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I getcha! Woefully, the game isn’t going to allow too many branching paths. I’m a solo developer, and there’s a lot of cool stuff to put in and I only have one manpower to do it with. Multiple-choice paths get really complicated really fast, so this game is going to be pretty linear. Need to make sure I don’t bite off more than I can chew. But I can promise that there is a LOT on the path to enjoy in the future!

Yeah, don't wanna end up folding to scope creep, and I'd hate to see this game die to such an insidious killer. It's rare to see a game so focused on expansion of such quality, even so early on in development and have it feel just, good. Really looking forward to seeing this fill out and wrap up with a neat little bow and all that

EXACTLY! You get it. Content creep and burnout have been the death of a many a promising game. And thank you! Means a lot. I hope to impress. I wanted to release the demo late enough that it properly showcases its feel, but early enough that I can integrate any feedback before doing so means undoing too much work.