How do I do this, these words mean nothing to me and Google isn't helping
YaBoiLeo
Recent community posts
Yeah, don't wanna end up folding to scope creep, and I'd hate to see this game die to such an insidious killer. It's rare to see a game so focused on expansion of such quality, even so early on in development and have it feel just, good. Really looking forward to seeing this fill out and wrap up with a neat little bow and all that
Unfortunate but understandable. Also, the reason I didn't was to see if something else could potentially be done with the bell, or maybe we'd somehow get the cursed bra back, and I figure if it wasn't possible something would've stopped me, like the girl earlier saying she'd buy a potion once she got the bra off. A unique kind of greed, but figured I might as well check while the scope was more manageable to do so, and I had already beaten the final day at that point so I was experimenting
I am VERY much looking forward to seeing this be developed. Big fan of Wahee's art and the bit that is here gives a lot of hope to what will come to join it.
Also, pretty sure it's unintentional, but you can actually stop ringing the bell before the witch is max size and she won't take it, but you can still progress. Kinda funny but I can see that being the butterfly that causes a tornado if the intended inventory is ever max capacity
Also holding out hope for a potential futa potion to make adventurers susceptible to any succubi (or other penis-centric monsters) that might be introduced, I know Wahee's dabbled in that a bit so it's got me praying
I've been having issues trying to run this on windows, it ends up taking a TON of CPU and Memory whenever it's open, and then the Godot Screen at te start never actually goes away, even though I can hear the sounds playing on the menu. I can't hear the menu options when thumbing over them, so I don't think I can interact at all with it.
While the gameplay isn't bad, there are a just a few too many one-way drops and misable collectables/currency for me to not leave every room feeling at least a little annoyed. A way to drop through platforms you can jump through, and either a boost to jump height or reduction in the one-way drops would make the game much less annoying in both regards.
Also losing shards on death (especially pit death) is supremely obnoxious, the loss in damage output is outright painful