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(+1)

While the gameplay isn't bad, there are a just a few too many one-way drops and misable collectables/currency for me to not leave every room feeling at least a little annoyed. A way to drop through platforms you can jump through, and either a boost to jump height or reduction in the one-way drops would make the game much less annoying in both regards.


Also losing shards on death (especially pit death) is supremely obnoxious, the loss in damage output is outright painful

Thank you for the feedback!

So some of the collectible positioning was meant to be a minor bonus if you happened to use things like the wind inflation spell as a regular smart bomb. Meant to give you a little extra reward instead of only removing enemies. The currency will be balanced in a way to where you shouldn't have to worry about missing them as you can replay old sections to get more currency. I made sure that meaningful item unlocks won't just be randomly hiding in the treetops for example.

In regards to losing shards/power on death, I am going to add a system where if you fall off an edge, you will teleport back up, but it will have a max charge count and you'll get one charge every time you pick up a symbol.

In addition, I'll make it so that on easy mode you have infinite teleports and you just lose a small amount of health instead.