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Well, the “R” button for me was necessary to end the game, but because there´s so little time to go fast to the next “help point”… After the gamejam maybe you can polish some points, like:

  • Give more impulse when pushing up your friend.
  • Give more time to go to the next point before the pause ends.

But, again, the idea is awesome as a puzzle game with difficult progression. The level design explores new ways to use the pause and no-gravity effects…

I have 1:26 minutes left:) I’ll try to implement

-change restart button

-make jumping on edge easier

-change pausing time

Thanks for the suggestion;)