Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits)

thanks for playing the entire game:) my mistake was at the very beginning when I used box collider on the characters(which is probably the reason they get stuck often). I don’t know if it’s the tiredness at 2 am or simply laziness, I didn’t do an auto unstuck for both characters. I’ll try to polish this game since currently it’s not really enjoyable 

Well, the “R” button for me was necessary to end the game, but because there´s so little time to go fast to the next “help point”… After the gamejam maybe you can polish some points, like:

  • Give more impulse when pushing up your friend.
  • Give more time to go to the next point before the pause ends.

But, again, the idea is awesome as a puzzle game with difficult progression. The level design explores new ways to use the pause and no-gravity effects…

I have 1:26 minutes left:) I’ll try to implement

-change restart button

-make jumping on edge easier

-change pausing time

Thanks for the suggestion;)