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(+2)

The pixel art-based solution is gonna involve manually redrawing the island at every resolution you want the player to see it at. If the island is just a yellow ellipse with a black one-pixel outline, you'd probably have an easier time just scripting it.

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so if I want a bigger island with the same outline I would have to use a higher resolution or a lower resolution?

You may want to provide examples or more information about what you are asking. I'm not sure what you're talking about

If you want a bigger Island, you want a higher resolution. Look at it like your pixelart software: If you want to draw a small shape, you use less pixels. So the more pixels you have available, the bigger your sprite will be.

Seconding this. I don't use Unity, but I assume there's a way to add objects using the built in tools. Trying to do what you're describing with pre-made assets would just be unnecessary work

Perhaps instead of manually redrawing the entire island at every resolution, it would be easier to just save the island without any outlines as a separate image, and all outlines, one for each resolution, as individual images. Then the island body can be scaled to desired size within unity and the appropriate border could be layered on top of it depending on the scale. Or alternatively, if a smooth or continuous zoom is needed, a 1 pixel wide border could be procedurally added around the island body always. I don't know how it can be done in unity, but I am assuming it is possible.

thanks!