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(+1)

Found a number of bugs. enemy outside ninja had invisible ATB gauge.


Electromagnetic Shuriken has some weird quantities

Sphinx is talking about Key Stones WITH a space

There's a missing wall in the underwater place

Red Cap round 2's bugged. Recovery Matrix seems to make him immortal.

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The invisible ATB gauge on that particular enemy is intended. I might add something to the scan data that says that if I haven't already, and I'll look at the dialogue there as well to see if I can drop a hint there. I'll check the Sphinx's dialogue as well. All the changes should drop with the next patch/version.

I could've sworn I added the "Not independent item" tag. It shouldn't affect the Shuriken's battle functions, but I'll get rid of it with the next patch.

For the Red Cap fight, the Restore Matrix is powered by the Rauthaz, so you've got to take that down first. Is the Rauthaz going down properly?

(+1)

Nope, Rauthaz was already dead, tested 3 times before I decided to completely not damage Red Cap first. It might be an event trigger thing, where Red Cap won't run away unless he's at more than 50% health before taking damage to run away.

Oh, that's the problem! I had the trigger set to the wrong timing. That should be fixed with the next patch/update.

On the missing wall, I'm guessing one of the details ended up getting counted as a walkable tile, there's a lot of them in that one. Which map is it on, specifically?

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The cliffs surrounding the water crystal hideout. Before entering the cave on the left, there's a tile among the reefs that let you walk on top of the cave.