Hey there Busyman4this, good to see you here on itch! Hope you don't feel like your review was some sort of "talking to a brick wall" moment because it absolutely wasn't. we were having a team meetup yesterday and some of your points were the main ones discussed there!
Thanks for a ton of attention and goodwill you're giving to our game ( so much in fact, that it was enough to go out of your way to study wtf this game is and write a follow-up when you realize it's a jam game). About the points raised here:
1) It's a very interesting point about our storytelling and a big gotcha moment for me xd. I wrote like 2x of what's currently in the game and the team went TLDR and made me trim it significantly. You're giving me an excuse to raise that point again lmao
2) We use the free stuff, with plans (but no clear understanding of "how") of commissioning music when we're not as broke
3-4) Just as planned here! Our team is comically art-skewed. Basically, we have a team of 4 people, 3 of them only doing the art and the 4th (me) doing everything but art, including even the story writing and stuff (and actually some art too if you consider h-scene animations that). Somehow we just figured that in the long run the gameplay and stuff will figure itself out but we do need the most awesome visuals possible. And, well, that people don't get off to gameplay I guess. We do know it's frustrating rn though, so gameplay is the most worked-on thing in this patch and probably will be in the next few. Would be too much goodwill for you to care but if you did we could send you the jam release (0.1.0) to sort of get a feel of the dynamic the game is moving in. It's honestly painful to play from today's perspective xd
We may not be replying to everything (although I wish I could!), we do read everything and the words you type somewhere out there in this universe do echo with our actual voices IRL when we... read your feedback out loud to make a point in yet another argument/discussion lmao