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BCSM

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A member registered Jan 31, 2025 · View creator page →

Creator of

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¡Jajaja, wow, qué rápido! Apuesto a que grabaste esto incluso antes de mi primera respuesta, ¡viendo que este tiene más edición! Recién ahora me doy cuenta de todo el contenido que subes. ¡Sigue así, amigo!

Bueno, somos un equipo internacional con gente de diferentes países, pero no solemos decir de dónde venimos (creo que algunos en el equipo sí lo hacen, pero yo nunca lo he hecho, por si acaso).

¡¡¡Eyyy!!! ¡Vamos, carajo! Ese video es muy divertido, aunque fue un dolor verte sufrir con las pistolas. Esas nuevas armas no solo son muy experimentales, sino que las pistolas en específico están muy pensadas para hacer sinergia con la mecánica de Lujuria gracias a su bajo daño y su alta cadencia de tiro (es difícil de explicar, pero ya lo verás: para conseguir el remates necesitas dejar la vida lo más baja posible, pero por encima de cero).

PD: En realidad no somos del Sudeste Asiático, digamos simplemente que algunas personas podrían estar viviendo ahí temporalmente ahora mismo. 

Hey there! You should flank them to bypass the shield, or wait for them to open up for an attack and hit them before they hit you (this is way harder because you have to time this precisely). What I'm assuming you're doing right now is spamming attacks directly into their shields, which is the exact behavior the shield is supposed to discourage to make you actually maneuver around the enemies. 

Lmao denuncia-o à polícia. Como ele nem sequer fez a atualização, vai ter de jogar o nosso jogo com os comandos avariados enquanto estiver na esquadra da polícia 

Hey there! Thanks for reporting it, we've released a hotfix for this!
The handgun & grenade moveset, as we've already said, is highly experimental. This is one of the experimental parts. This has obviously been considered and for now we felt like an explosion on collision would make hand grenades extremely OP and straightforward to use.

Hey there! Thanks for reporting it, we've released a hotfix for this!

Woah, Cryuxs, let's fucking gooo!

Good thing you left the main game for last, more good stuff we can shove in there before you cover it, hehe

Hello there! This is no longer relevant, the game now has an (optional) aim assist option

Yaay thank you! And tysm for hosting us, YYNeko!!!

Yay, thank you so much! That's what we were talking about when we said we remastered the model completely! (We'll post a comparison soon)

He hits that octopussy

Hey there! Sorry, we're not planning on adding trans/futa content to our games

Hey there! Sure, here:

Hey there! We do try to provide some NSFW content for free players as well (e.g. this update has 3 new free 3D animations in it), but we can't guarantee to make a specific scene free, as there will be some scenes that will be still locked when we finish development and release on Steam (otherwise the game will be a literal copy of its own demo). Thanks for your understanding, we're trying to keep the lights on while still making even our free version of the game fun! (PS: it's not easy)

We aren't planning on adding gay content to our game. Luckily, our colleagues in other studios have this niche (human male on male anthro) covered pretty well.

Hey there! Responded in as much detail as I could!

Hey there, Zero! 

Thanks for playing our game, against all odds! We haven't thought about cheats yet, but I wouldn't rule that out either. The reason I'm being so vague is that if this happens, we must decide on that collectively, and we haven't discussed cheats internally yet (makes sense as cheats are an extra and we're fairly early into development)

As for the dev mode, those dev modes you see in games are, well, actual dev modes that devs made for themselves, to test the game more effectively. Since I heavily rely on Unity Editor-time stuff when coding my dev tools, very few of them make it to runtime (the actual game you play). Those that do work in-game are not very interesting, though, and don't give you any advantage, either. For this reason, we don't talk about them publicly, but if you do find them, you can (of course) use them. 

Hey there, thank you so much! Best of luck to you too! We're just happy to be back on track with our work on the game!

Hello again, TopHat3435. You can beat her after completing the intro (where you're scripted to lose), at which point she no longer has 2 billion health and is completely yours for the taking

She already has over 2 billion, though >:3

Aww, thank you so much!

Hello there! Finishers happen when a girl enters a DTF (down to fuck) state, this is triggered when her stamina/health (the red bar) is lower than her lust (pink bar). To inflict lust ("horny" status effect) in the current version, you can use:

- a boon: warm welcome, flat "horny" effect infliction to all mobs on spawn)
- online courses: meta upgrades that can be acquired on Minnow's computer (while at home), there's a special tab satirically called "The Alpha's Allure" and all perks in that tree somehow affect "horny" status effect and "down-to-fuck" state.

Hey there! You can pretty much beat Fin already, however losing to her once in the very beginning is part of the plot, so we aren't planning on changing that. As I've already said, we've made sure it's no longer ambiguous whether or not the initial defeat is scripted, so that the new players too skilled to die quickly don't waste their time thinking they can win the first (scripted) encounter, you'll see those changes in 0.2.6

Well, it's sort of the opposite... She'll kick yours soon enough so that you don't have the time to get confused 

Hey there! You are scripted to fail in the first encounter. Thanks for your feedback, we'll work on articulating it better in future versions!

Hello there, thanks for playing! What do you mean by "operation"? I suppose "hit enemies and dodge attacks" would not be a great explanation from me, so here are the controls you've skipped in the tutorial, let me know if you meant something else by that.

Hello again! Sure, here's how you do it:

Hello there and thanks for playing!
Our web build does run on mobile devices and is optimized to perform fine even on devices way more modest than an IPhone, so it should run on your IPhone with no issue! There's a chance our game couldn't properly detect you were playing a web build from a phone, in this case all you have to do is go to settings and turn the Touchscreen Layout on! Hope this solves your problem, sorry if you already did that and I wasn't helpful.
Have a nice day! 

Hey there! Thanks for playing and thank you for your feedback! No worries, this issue has already been addressed, and you'll see the fix in the next update soon! 

Oh , right, yeah, sorry about that! Yep, we will work on adding that to the gallery as well, thank you!

Hello there! There's already a gallery for mob sex, it's a separate tab in the gallery (main menu).

Rendezvous with Lupina at the dam, anyone?

Hey there! It's cool how you mention it, as we've discussed African Wild Dogs quite a bunch on our Discord server, specifically in that context. That said, we're planning on adding a bunch of different patterns in the future (we already have them designed), which is why I just refer to them as "legionares" in those posts as opposed to dropping any specific species. It's a lucky accident how close hyenas are to canines (not just visually, but with all the "pack" behaviour), so we've figured we should really use that for more variety in our game!

Hey there! Thanks for pointing it out, it does make sense! Working on it

Hello there! We aren't planning on adding futa content to our game.

And Misty certainly sees you!

Hey there! Absolutely, this has been planned for a while now and this little update we just released was even meant to come out on Steam! Unfortunately, though, we have underestimated the inner "bureaucracy" of the platform, so we couldn't get it out there in time for the Halloween

Do you mean the opposite of the key you are pressing? Just to be clear, on PC, you aim with your mouse, not with movement direction (pretty much like all top-down view games)

Hey there! Yep, we are planning on adding that, either lock on or just aim assist/snapping to the right direction. Mostly for gamepads and touchscreen, but also just as an option available in the settings.