Of all the advice I could give that would make an immediate difference, I would say to either make the XP gain quicker, or the harder but generally better choice for gameplay flow, add another zone between the Beach and the Wolves' Den. There's a really janky difficulty gap between levels 30-45 where every enemy in the Alley and the Beach is a pushover who is easily beaten and gives mediocre rewards for doing so, and the enemies in the next zone (The Wolves' Den) are able to easily 2/3 shot you . This pretty much means that the player has to spend a good 20-40 minutes grinding trivial content before moving on to the next section. Such a grind isn't so bad in the endgame (Which, to be fair, the Wolves' Den basically is the endgame as of now.), but feels really awkward in the early game when the player is still learning mechanics and taking quests to level up.
The "Escape" option doesn't seem to work, and is basically a wasted turn. Either get rid of it outright or change whatever function determines its success rate.
This isn't really a suggestion so much as question, but what's the difference between a "Money boost" and "Money" in quest rewards? The latter results in the money being given directly to the player, but I don't think the ones marked as "boosts" actually do anything, unless they're some sort of passive multiplier that increases the rate at which you gain those things? I also don't know if the "Experience boost" does anything, at least I didn't notice my party members' XP bars/levels going up.