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Of all the advice I could give that would make an immediate difference, I would say to either make the XP gain quicker, or the harder but generally better choice for gameplay flow, add another zone between the Beach and the Wolves' Den. There's a really janky difficulty gap between levels 30-45 where every enemy in the Alley and the Beach is a pushover who is easily beaten and gives mediocre rewards for doing so, and the enemies in the next zone (The Wolves' Den) are able to easily 2/3 shot you . This pretty much means that the player has to spend a good 20-40 minutes grinding trivial content before moving on to the next section. Such a grind isn't so bad in the endgame (Which, to be fair, the Wolves' Den basically is the endgame as of now.), but feels really awkward in the early game when the player is still learning mechanics and taking quests to level up.

The "Escape" option doesn't seem to work, and is basically a wasted turn. Either get rid of it outright or change whatever function determines its success rate.

This isn't really a suggestion so much as question, but what's the difference between a "Money boost" and "Money" in quest rewards? The latter results in the money being given directly to the player, but I don't think the ones marked as "boosts" actually do anything, unless they're some sort of passive multiplier that increases the rate at which you gain those things? I also don't know if the "Experience boost" does anything, at least I didn't notice my party members' XP bars/levels going up.

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I'm not the developer, but on the alpha 0.3 development post it says that the escape has a "4% * (current level)" chance to succeed. So it becomes more likely for you to escape the higher level your furries are,  but yeah, at lower levels it is not very useful

The difference between just money/XP rewards and boosts, is that boosts provide you an additional amount of XP/money from winning battles, up to twice the normal reward. As an example, if you have a 30 XP boost ready, if you defeat an enemy which would normally give you 25 XP, you will now receive an additional 25 XP from a boost, for a total of 50 XP. This will then leave you with a remainder of a 5 XP boost to be granted in the next encounter, so if you were to defeat the same enemy again, you would now get a 25 base XP reward with an extra 5 XP bonus for a total of 30 XP. Same rules apply for gold boosts. Hope that explanation makes sense to you.

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The chance of escaping the campaign doesn't work that way at all because I have a level 52 character (yes, I play with only one character) and according to calculations, the chance of escape is above 100%, but it's still not possible to run in. .

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I know, which is why I was quoting the update page. The actual formula is definitely not as straightforward as the devlog says, but I don't feel like looking  into the code to say how exactly the escape chance is calculated.

And only one character at lvl 52? Wow wat a casul (jk, I can respect not wanting to grind multiple characters at the same time, as it takes forever)

I even managed to automate the game, so I have a level 52 character. And how, I won't say that the developer didn't fix it.

Hello! In version 0.3, the formula was 4% * the current furry level, but back then, the max level was 10. 😊 Now, the formula has changed to 0.4 * the level, so at level 100, you have a 40% chance of escaping.

Well, I stand corrected, and the current formula does make sense. Still, I do agree with the opinion that as it is right now the escape chance may be a little bit too low.

I've noticed the update finally came in, so a futa expansion!? Not exactly the type of growth what I hoped for, good for some people but some people like me do not no offence growth guru. I looked on your work and 1 of them is about fighting more than 1 foe alone. If you're thinking about multiple enemy fights then I suggesting have multiple furries in battles, trust me 1 furry alone against 3 enemies at once will spell massacre. Choice is multiple furry team or nerf hp and damage on all enemies so your choice not mine. Can we have skills about hitting multiple targets at once added plz.