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(1 edit)

The chance of escaping the campaign doesn't work that way at all because I have a level 52 character (yes, I play with only one character) and according to calculations, the chance of escape is above 100%, but it's still not possible to run in. .

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I know, which is why I was quoting the update page. The actual formula is definitely not as straightforward as the devlog says, but I don't feel like looking  into the code to say how exactly the escape chance is calculated.

And only one character at lvl 52? Wow wat a casul (jk, I can respect not wanting to grind multiple characters at the same time, as it takes forever)

I even managed to automate the game, so I have a level 52 character. And how, I won't say that the developer didn't fix it.

Hello! In version 0.3, the formula was 4% * the current furry level, but back then, the max level was 10. 😊 Now, the formula has changed to 0.4 * the level, so at level 100, you have a 40% chance of escaping.

Well, I stand corrected, and the current formula does make sense. Still, I do agree with the opinion that as it is right now the escape chance may be a little bit too low.

I've noticed the update finally came in, so a futa expansion!? Not exactly the type of growth what I hoped for, good for some people but some people like me do not no offence growth guru. I looked on your work and 1 of them is about fighting more than 1 foe alone. If you're thinking about multiple enemy fights then I suggesting have multiple furries in battles, trust me 1 furry alone against 3 enemies at once will spell massacre. Choice is multiple furry team or nerf hp and damage on all enemies so your choice not mine. Can we have skills about hitting multiple targets at once added plz.