I think Girl 4 is bugged, you can only see the first image after winning.
Deer_Dance
Recent community posts
Pretty fun once you get the hang of it, the premise is funny and Alinta's a suitably tough challenger. The only problems I have are the slightly janky hit detection (You can grab pieces preemptively relative to where the fork is, but if you're even slightly late you get nothing.) and that the pause button does not actually pause the game.
Of all the advice I could give that would make an immediate difference, I would say to either make the XP gain quicker, or the harder but generally better choice for gameplay flow, add another zone between the Beach and the Wolves' Den. There's a really janky difficulty gap between levels 30-45 where every enemy in the Alley and the Beach is a pushover who is easily beaten and gives mediocre rewards for doing so, and the enemies in the next zone (The Wolves' Den) are able to easily 2/3 shot you . This pretty much means that the player has to spend a good 20-40 minutes grinding trivial content before moving on to the next section. Such a grind isn't so bad in the endgame (Which, to be fair, the Wolves' Den basically is the endgame as of now.), but feels really awkward in the early game when the player is still learning mechanics and taking quests to level up.
The "Escape" option doesn't seem to work, and is basically a wasted turn. Either get rid of it outright or change whatever function determines its success rate.
This isn't really a suggestion so much as question, but what's the difference between a "Money boost" and "Money" in quest rewards? The latter results in the money being given directly to the player, but I don't think the ones marked as "boosts" actually do anything, unless they're some sort of passive multiplier that increases the rate at which you gain those things? I also don't know if the "Experience boost" does anything, at least I didn't notice my party members' XP bars/levels going up.
Hey I noticed that when buying a weapon, fewer "Hits" is sometimes considered a positive. Does this mean that fewer hits is actually a good thing, (As in, the low hit weapon requires less effort to reach its maximum damage than a weapon with lots of hits.) or does a higher Hits number mean more damage due to attacking more times (Like the average player would expect), and that's just a bug?
So as it turns out, the answer is as follows:
1. Grind. Grind until you have outlevelled damn near everything around you. Grind until the game autokills the rat bandits for you. Grind until you can chug enough potions to cheese the Giant Rats. If you're doing this, upgrade your starting dagger to at least level 5 at the anvil behind the blacksmith, then equip it in your offhand to get an XP boost.
2. You should mostly level size, it's an overpowered stat that trumps every other option most of the time. It directly increases your damage and range, while also levelling all of your stats, so it gives you the best bang for your buck.
Any points you don't put into size, put into the stat your weapon scales with. If it's strength, level muscle, if it's intellect, level breasts, if it's dexterity, level legs, etc.
3. Get a weapon that isn't garbage. If you're a strength or intellect build, you can easily get a Blesser and a Pearlescent Fetish respectively just outside town.
Start by disregarding the guard's advice entirely by exiting town.
Take the dirt road, going left once you encounter the closed gate.
At the end of the dirt road, when you've officially passed the broken wall, take a right into the forest area, where you'll probably see a wooden staff with a pearl on the top. That's the Fetish, and if you're an int build, it will carry you through the game.
If you're here for the Blesser, just keep going into the woods, hugging the village wall. While you're here, open the gate.
Near a pile of boxes and a small group of tall grass, the sword (Blesser) will have a red hilt and be diagonally stuck in the dirt. Pull it out and you've got a decent strength weapon - not the best in the game but better than the shite dagger you start with, if only because it actually scales with something to a meaningful degree and doesn't require you to be within arm's reach of the enemy to actually hit them.
DON'T pull out the big sword in the stone, it'll crash the game with an assertion error.
If you're a dex build, you're shit outta luck, just use either of those weapons until you can cheese the Giant Rat (ON FLOOR 5 OR HIGHER) with potion spam, then finish the Blacksmith's key quest by backing out of the dungeon, going to the first floor, and opening the first door on the left to save the guy inside. Once you've done that, go back outside the dungeon to the blacksmith's shop, press Q to cycle the options and press E to talk to the smith, and he'll give you a Halberd called the Bard's Beak that has B Dexterity scaling and a pretty decent ability.

