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Yeaah I designed that second chase to be about as tight as possible as a final challenge, but that probably wasn't the best idea for such a small game - there's not really enough buildup to that level of challenge and without having had enough time for playtesting it's really hard to appropriately tune that sort of thing. I definitely don't mind people leaving it off there, you've seen most of the game if you've reached that point. Sorry that that bit turned out a bit too tough but I'm glad you had fun with the rest!

(+3)

No problem.

I think slowing down the cat could help a bit more leeway. The current platforming in the second chase already can trouble a lot to players. The current speed of the cat, really just asks for TAS inputs. Also, chase sequences already punishes you for mistiming/misinputing and again, the current speed just currently like you can only make one or 1/2 even of a mistake.