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(1 edit) (+4)

I feel like the 2nd chase might be a bit too strict/tight imo. Always ended up in a spot where the cat got the lead the most, despite the possibly perfect inputs, and not enough time to reach the next platform & do the ledge drop charge jump.

Still a fun game, just ended up on there.

(+3)

Same. Some of those jumps I had trouble making even when the cat wasn't chasing me (because it was waiting ahead to eat me).

Yeaah I designed that second chase to be about as tight as possible as a final challenge, but that probably wasn't the best idea for such a small game - there's not really enough buildup to that level of challenge and without having had enough time for playtesting it's really hard to appropriately tune that sort of thing. I definitely don't mind people leaving it off there, you've seen most of the game if you've reached that point. Sorry that that bit turned out a bit too tough but I'm glad you had fun with the rest!

(+3)

No problem.

I think slowing down the cat could help a bit more leeway. The current platforming in the second chase already can trouble a lot to players. The current speed of the cat, really just asks for TAS inputs. Also, chase sequences already punishes you for mistiming/misinputing and again, the current speed just currently like you can only make one or 1/2 even of a mistake.