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Hello again!

I just published a huge update. Me and my testers couldn't see the bug you reported anymore - please try the new version and see if it solves your issues~

https://battleprogrammer.itch.io/proximityeventsounds/devlog/908636/bwg-proximit...

Hmm, I don't know why, but it still doesn't work. Maybe could you add some plugin command that globally stops all proximity sounds on all map events to see if that fixes it?

Are you trying to switch off a sound you set via note tag? That doesn't work. The note tag sounds are permanent.

Nope, plugin command.

There might be other plugin incompatibilities. Could you send me a list of stuff that's running on top of the proximity plugin? How big the the file you are playing (in kb)?Could you try setting up a new project with just this plugin and see if it works there?
I'm 99% sure its either a wrong setup or a plugin conflict.


if you take a look at this video, it works:

MZ3D, visustella's core engine, and CGMZ core

(1 edit)

Those three plugins heavily influence the base mechanics of RPG Maker MZ, and are untested with this small plugin. Compatibility can't be guaranteed. I tested CGMZ core with this, works fine, but couldn't get the demo of MZ3D to run. A quick glance in the source code reveals heavy influence on the events...

I only guarantee compatibility with Visustella. The rest is up to you - if you get the full source, you can try creating a compatibility or ask the devs of those plugins to please adhere to the standards RPG Maker MZ set out. I can't create perfect synergy to all and every plugin, I'm sorry.


Have you tried everything in the post  above?


That aside, maybe it's a setup issue. I attached a screenshot. The second page is just the switch off event, and switching the self switch off.