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(+4)

Wow! Thanks a lot for your extensive strategy guide, I myself couldn't write a better one :)

The only thing I can add is that the resolve requirement of a book = the book's rarity (e.g. "uncommon (7)") = the amount of sanity you lose if you read that book in L-space. So it's safe to read common books (0) in L-space, unless, of course, they have a negative modifier (maddening, dull or confusing).

I like the title generator. 

It was one of the first ideas for the game I came up with, and literally the last one I implemented - like half hour before submitting. So I'm not particularly happy about the result and I'm planning to improve it.

I think there should be some sort of score system for the books (it looks like maybe there is one already half in place?) so you can review your collection and their rarities after a successful escape.

Yes, I thought about giving points for collecting books depending on their rarity. Ability to see them as trophies is a very nice idea, I'll probably add it!

I also think being able to choose your target from a list might be good.

The plan was to portray difficulty selection as picking one of suggested "wanted posters", something like this:

  • 100$ for the rare "The Evil Knight's Fall"
  • 500$ for the extraordinary "Funeral of Leucis"
  • $2000 for the legendary "Five Days of War"

Unfortunately, I didn't have time for such fanciness, but it still may implemented later.

(+1)

Well, the game is very good as-is, but I look forward to any improvements :)

(+1)

I like the title generator. 

It was one of the first ideas for the game I came up with, and literally the last one I implemented - like half hour before submitting. So I'm not particularly happy about the result and I'm planning to improve it.


it's a really good one thou, and I hope you could share the generator as-is (and any other generator you wish) in a separate project

Will do!