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Hi!

Thank you for the report. Would you mind attaching the crashdump.txt files from the crashdump folder? You can find them by going to the Configuration tab, it will be on the left-hand side if you scroll down.

Even better would be if you could turn on Debug mode (also found in Configuration, right-hand side), and send me the debug_ui and debug_tool.txt files.

Just to be clear - Windows 11 is not supposed to be supported at all at the moment, I'd be surprised if it worked at all. Hopefully I will be able to get a hold of a Win11 computer soon so I can make sure it is supported going forward.

That would be absolutely amazing. I moderate for this online game that I'm trying to use this tool with, so it'd be AMAZING if you could support windows 11 aswell (I only speak english and 90% of the playerbase is currently indonesian). After manually exiting the tutorial I cannot seem to reproduce that crashing issue. I'm using OpenGL for the renderer aswell. The main issue is that the rendering for the translations is entirely broken :) I managed to send the screenshots as seperate replies!
UI CrashDump:

Sysinfo:

Some(

    "11 (22631)",

)

[

    Cpu {

        name: "CPU 1",

        CPU usage: 0.0,

        frequency: 2300,

        vendor ID: "GenuineIntel",

        brand: "12th Gen Intel(R) Core(TM) i7-12700H",

    },

    Cpu {

        name: "CPU 2",

        CPU usage: 0.0,

        frequency: 2300,

        vendor ID: "GenuineIntel",

        brand: "12th Gen Intel(R) Core(TM) i7-12700H",

    },

    Cpu {

        name: "CPU 3",

        CPU usage: 0.0,

        frequency: 2300,

        vendor ID: "GenuineIntel",

        brand: "12th Gen Intel(R) Core(TM) i7-12700H",

    },

    Cpu {

        name: "CPU 4",

        CPU usage: 4.7595034,

        frequency: 2300,

        vendor ID: "GenuineIntel",

        brand: "12th Gen Intel(R) Core(TM) i7-12700H",

    },

    Cpu {

        name: "CPU 5",

        CPU usage: 82.68355,

        frequency: 2300,

        vendor ID: "GenuineIntel",

        brand: "12th Gen Intel(R) Core(TM) i7-12700H",

    },

    Cpu {

        name: "CPU 6",

        CPU usage: 0.0,

        frequency: 2300,

        vendor ID: "GenuineIntel",

        brand: "12th Gen Intel(R) Core(TM) i7-12700H",

    },

    Cpu {

        name: "CPU 7",

        CPU usage: 0.0,

        frequency: 2300,

        vendor ID: "GenuineIntel",

        brand: "12th Gen Intel(R) Core(TM) i7-12700H",

    },

    Cpu {

        name: "CPU 8",

        CPU usage: 0.0,

        frequency: 2300,

        vendor ID: "GenuineIntel",

        brand: "12th Gen Intel(R) Core(TM) i7-12700H",

    },

    Cpu {

        name: "CPU 9",

        CPU usage: 0.0,

        frequency: 2300,

        vendor ID: "GenuineIntel",

        brand: "12th Gen Intel(R) Core(TM) i7-12700H",

    },

    Cpu {

        name: "CPU 10",

        CPU usage: 0.0,

        frequency: 2300,

        vendor ID: "GenuineIntel",

        brand: "12th Gen Intel(R) Core(TM) i7-12700H",

    },

    Cpu {

        name: "CPU 11",

        CPU usage: 0.0,

        frequency: 2300,

        vendor ID: "GenuineIntel",

        brand: "12th Gen Intel(R) Core(TM) i7-12700H",

    },

    Cpu {

        name: "CPU 12",

        CPU usage: 0.0,

        frequency: 2300,

        vendor ID: "GenuineIntel",

        brand: "12th Gen Intel(R) Core(TM) i7-12700H",

    },

    Cpu {

        name: "CPU 13",

        CPU usage: 0.0,

        frequency: 2300,

        vendor ID: "GenuineIntel",

        brand: "12th Gen Intel(R) Core(TM) i7-12700H",

    },

    Cpu {

        name: "CPU 14",

        CPU usage: 0.0,

        frequency: 2300,

        vendor ID: "GenuineIntel",

        brand: "12th Gen Intel(R) Core(TM) i7-12700H",

    },

    Cpu {

        name: "CPU 15",

        CPU usage: 0.0,

        frequency: 2300,

        vendor ID: "GenuineIntel",

        brand: "12th Gen Intel(R) Core(TM) i7-12700H",

    },

    Cpu {

        name: "CPU 16",

        CPU usage: 0.0,

        frequency: 2300,

        vendor ID: "GenuineIntel",

        brand: "12th Gen Intel(R) Core(TM) i7-12700H",

    },

    Cpu {

        name: "CPU 17",

        CPU usage: 0.0,

        frequency: 2300,

        vendor ID: "GenuineIntel",

        brand: "12th Gen Intel(R) Core(TM) i7-12700H",

    },

    Cpu {

        name: "CPU 18",

        CPU usage: 56.708866,

        frequency: 2300,

        vendor ID: "GenuineIntel",

        brand: "12th Gen Intel(R) Core(TM) i7-12700H",

    },

    Cpu {

        name: "CPU 19",

        CPU usage: 0.0,

        frequency: 2300,

        vendor ID: "GenuineIntel",

        brand: "12th Gen Intel(R) Core(TM) i7-12700H",

    },

    Cpu {

        name: "CPU 20",

        CPU usage: 4.7595034,

        frequency: 2300,

        vendor ID: "GenuineIntel",

        brand: "12th Gen Intel(R) Core(TM) i7-12700H",

    },

]

Name: GameTranslate

Version: 0.2.2

Location: in file 'src\download_handler.rs' at line 105

Message: panicked at src\download_handler.rs:105:32:

called `Result::unwrap()` on an `Err` value: Os { code: 32, kind: Uncategorized, message: "The process cannot access the file because it is being used by another process." }

Backtrace [

    { fn: "BaseThreadInitThunk" },

    { fn: "RtlUserThreadStart" },

]

Google Drive; Debug Log
I couldn't attach the full debug log directly, so I uploaded to google drive. Hope this is helpful, feel free to contact me for testing purposes :D

Hey again bud,

Thank you very much for these logs. I can see that the crashing error in the app itself is related to downloading models. I will look into that.

As for the game Crystal Realms, I tried it myself. It is not a Windows 11 issue but rather a graphics API issue. I believe the original installer uses WGPU and it most likely picks DX12 as its renderer, but for some reason the hotkeys and/or rendering doesn't work at all.

The OpenGL version.. I don't really know what causes these rendering issues. It's not the automatic translation window itself but rather an issue with all the rendering. I would bet my money on that this issue lies with the game developers implementation of OpenGL and unfortunately then would be out of my hands.

Wish I could bring better news than this, but I will look into the DX12 problem as I am also developing a game using the same engine as them. Don't get your hopes up for getting this fixed anytime soon though. The automatic window translation is broken in DX12 and I haven't been able to figure out a solution for that.

(1 edit)

No worries, thanks for the reply! Yea, the game uses bevy aha. I'm using a version of the game compiled to run on opengl instead of directx/vulkan as well, not just the GameTranslator application. Ironically, only when using them together does it produce the broken rendering but that is also the only way the translator TRIES to function haha. I'll try using the non-opengl game version and see if that produces different results too. EDIT: Nah, only using both opengl game, and the opengl option in the translators config produces any sort of working result.

Hello there bud,

The new update is out now, please try it out and let me know how it works out for you. It should no longer be a problem to use the app with games that use obscure graphics API's (in windowed and borderless fullscreen mode!)

Thank you! :)