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(1 edit)

No worries, thanks for the reply! Yea, the game uses bevy aha. I'm using a version of the game compiled to run on opengl instead of directx/vulkan as well, not just the GameTranslator application. Ironically, only when using them together does it produce the broken rendering but that is also the only way the translator TRIES to function haha. I'll try using the non-opengl game version and see if that produces different results too. EDIT: Nah, only using both opengl game, and the opengl option in the translators config produces any sort of working result.

Hello there bud,

The new update is out now, please try it out and let me know how it works out for you. It should no longer be a problem to use the app with games that use obscure graphics API's (in windowed and borderless fullscreen mode!)

Thank you! :)