No worries, thanks for the reply! Yea, the game uses bevy aha. I'm using a version of the game compiled to run on opengl instead of directx/vulkan as well, not just the GameTranslator application. Ironically, only when using them together does it produce the broken rendering but that is also the only way the translator TRIES to function haha. I'll try using the non-opengl game version and see if that produces different results too. EDIT: Nah, only using both opengl game, and the opengl option in the translators config produces any sort of working result.