not only can you softlock yourself via quest status (each questgiver expects you to do something, but will not present the dialog needed for another questgiver,) but now yorta is not recognizing the weak poison.
as much as i'd like to contribute to the bug hunting, i did not preserve a save.
i did, however, start a new game today, after my computer had been restarted. this time the poison was correctly detected. but, to be clear, i did not play the same way. i only took a single task at a time.