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new bug:

not only can you softlock yourself via quest status (each questgiver expects you to do something, but will not present the dialog needed for another questgiver,)  but now yorta is not recognizing the weak poison.

(1 edit) (+1)

Hey! I've checked the problem with the weak poison and everything works fine in my case. Maybe you used the save file from older builds?

i did try that, but afterwards i closed the game entirely.

it's not really worth reporting, but loading an old version save blocks you from starting a new game properly. 

if everything is working on your end, then i suspect it must be quest states interacting in an unexpected way.  

(+1)

You can add me in Discord (Catinmask) and send me your save file + describe your problem in more details.

as much as i'd like to contribute to the bug hunting, i did not preserve a save.

i did, however, start a new game today, after my computer had been restarted.  this time the poison was correctly detected.  but, to be clear, i did not play the same way.  i only took a single task at a time.  

(+1)

Alright. Thanks anyway for reporting about the bug.