Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+3)

A very interesting game, for sure!

I beat the game on my second try, ran out of time on the first one :P
The oldschool computer aesthetic is super cool. (Not that I'm nostalgic for it, that era of operating systems was before my time)
All of the art is really charming. The music is a little repetetive but it's still nice.

The game is definitely a metroidvania. Progress is locked either behind literal doors (the ones that unlock with the colored buttons) or movement abilities.

The one thing I'm not really sure about is the timer. It just doesn't seem fitting for the metroidvania exploration design aspect: You have all of these little notes with cool lore, but if you read them all you're going to run out of time. And you don't really use the game mechanic of restarting from scratch in a way that, say, a roguelike would. The game stays exactly the same, there's no real replayability, you just restart from the beginning.  Welp, it's fine, 20 minutes is plenty and once you know what to do, it's relatively easy to beat the game.

Most of the enemies felt more annoying than challenging, slowing down your progress without any real nuance in defeating them.

Apologies if that seemed overly critical. I really enjoyed the game overall, I was just pointing out the few aspects that didn't really vibe with me. Good job on making this!!

(+1)

Glad you liked it! 

The thing about the timer is that it works as "HP" basically. We didn't want to make a default combat system, so we thought of making all enemies slow you down instead. So in this way the timer works alongside the enemies, since the player can't die from them or even from falling weights. The idea was to make the game a "search for something inside an old computer with lots of trash in it in a timed mission", so you can explore, but also should be aware of the timer.