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TRANCE's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Stealth | #8 | 4.000 | 4.000 |
| Sound | #19 | 3.545 | 3.545 |
| Play | #43 | 2.955 | 2.955 |
| Aesthetic | #44 | 3.091 | 3.091 |
| Kink | #49 | 2.682 | 2.682 |
| Overall | #51 | 2.695 | 2.695 |
| Novelty | #55 | 2.727 | 2.727 |
| Harmony | #58 | 2.727 | 2.727 |
| Ambition | #62 | 2.500 | 2.500 |
| Narrative | #84 | 1.182 | 1.182 |
| Horny | #87 | 1.545 | 1.545 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
sick aesthetic. don't really see a lot of hypno spirals that look like physical objects, but this is like a ribbon coming at you. music is rad too
i think putting the circle so close to the edge of the screen means i end up not looking at the spiral very much, which is maybe at odds with the theming. but the center is a vanishing point, so there's only so much you could do about that here. hm.
surprised I haven't seen more games like this - rhythm games are already a somewhat hypnotic experience, so this is a perfect match. The music is great. Energetic, which is not necessarily what you'd expect for this kind of premise, but still with a kinda' hypnotic quality.
I'm afraid I must echo the criticism that having to follow the dots to the outer edges kinda' distracts from the spiral. Perhaps if they went from the outside in?
But overall some nice work!
Okay so this concept fucks hard.
I could absolutely see myself getting lost in this. The concept of zoning out to the music, losing myself in the simple, repetitive task of hitting notes, is maybe the best idea I've seen in this jam. And the pieces are almost there. The spirals are great and the music is bumping. Given a bit of love, this could legitimately be the most hypnotic game I've ever played.
The main thing that stops it, that could be changed, is the position of the dots.
I want so badly to stare into the center of the spiral, hit the notes on beat, and lose myself in the rhythm. But the notes force me to look away, and that takes me out of it.
Luckily, this seems like a simple problem to fix. Maybe instead of riding the rims of the spiral, the dots could grow brighter and brighter in the middle until they flash on beat? You could even add a little skill expression: four places for dots to show up, corresponding to WASD, so that we have to hit the right key to hit the note. That little bit of immersion, the demand for a little bit of brainpower, would do an excellent job at keeping my attention off of absolutely anything else.
The vertical flashes also take me out of it a little. Having them track our timing is great -- doing so by pulling my eyes away from the center is just unfortunate. Maybe instead of a vertical row, the whole screen flashes when you hit a note?
Even more -- maybe the whole screen flashes, and a subliminal pops up in the middle. The closer we are to the beat, the clearer the subliminal. The better you are at keeping beat, the stronger the subliminals become, which zones you out further, trapping you into focusing more, making the subliminals even stronger, which zones you out further, which...
...anyway >///>
Excellent concept. Excellent, excellent, excellent concept. You're on the brink of greatness here, and with a little more polish, I think you could legitimately make a hypno classic.
My three suggestions, so far as they matter, would be:
Maybe there could even be some progression throughout the song. Note streaks build up subliminals around the outside, maybe?
...man, this is a fun concept.
this is almost certainly at least partially a skill issue but i keep losing and i can't really tell why. the visual feedback for what you missed, especially when you actually game over, is very unclear. this is in part because it just deletes all the nearby notes, so you can't even tell where you were in the pattern when you failed. i think i would have appreciated a "no-fail" system or similar as i don't think i get much out of losing here besides an inability to really see the game through to the end.
it does feel like to me i kinda have to focus on the visuals over feeling the rhythm, as you're seemingly not punished at all as long as you hit the spacebar sometime when the circle is intersecting, and i can't always tell audibly what the circles are supposed to line up to in the track (this may be because i don't know what to set the offset settings to, although i was playing the download version). one part i really noticed this was the sections with the, iirc, three up dots + the one left dot, i just played all 4 basically in a 4/4 pattern, and didn't get punished at all (although, to be fair, the reason i was playing them was as 4/4 was because that's how i was feeling them, so i guess it worked out).
the idea of laying out the rhythm on a spiral like this is very cool. it's not a visualization i've really thought about before, and i can really see the ADOFAI vibes--in theory, all sorts of interesting rhythmic ideas can be represented just through different kinds of angular relationships on the spiral, and it seems like a neat representation. it's also pretty intuitive specifically because it's a circle.
i often find hypnosis-styled spirals pretty hard to look at but this one was pretty nice. there were definitely moments where i could just zone out and stare into the spiral (although, not if i wanted to avoid failing some notes). i think the spiral concept really does work here, both from a rhythm game perspective and from a more kink perspective.
the music is really neat. it is a bit repetitive, but this actually works really well for selling the hypnosis theme more. i definitely enjoyed it.
Extremely neat concept, it’s just a shame I suck at rhythm games (I fell off ADOFAI so early in it’s embarassing) I would probably need to spend time fidgeting with the offset options coming back to this, something seemed severely desynced on the version I played (downloaded instead of web). Took me a while to realise what the vertical bar was trying to tell me but when I did it just made me more confused about timing. However, as stated, me bad at rhythm game. Grug.
Music was fantastic.
Really neat concept! Of all the hypnosis themed rhythm games I've seen, this is the first to actually use the genre of "trance" music, somehow.
The fact you only use one button to control this, as well as the spiral-y visuals, really lend themselves to the concept.
I do think there's a couple of things missing from making this feel as polished and direct as it could be. Moving my eyes around the outer edges of the screen doesn't lend itself well to the feeling of "zoning out to the music," and the vertical flashing bar both distracted from the spiral and didn't feel like it gave me adequate feedback. I was especially confused with the vertical bar when I started to see beats come in at the left.
The concept is there, though. With another pass at the visuals, I think this could be really incredible! I'd love to see the spiral shape or colors shift through the song too-a little pulsing would go a long way. And the music kicks ass!!
I can't really play this properly due to the audio latency on my system but i like the idea of taking trance music and using it toward the end that is an actually trance-inducing hypnotic experience.