Woah cool scrolling intro. And I really like the way the whole screen scrolls in response to crank in the help. Cool isometric view. I didn't notice the indicator showing me where to go the first time (I don't know why), but when I did... ahh! Let's get the cheez!
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Getsumen Gumi's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #6 | 3.500 | 3.500 |
| Creativity | #6 | 3.938 | 3.938 |
| Use of Console | #7 | 3.438 | 3.438 |
| Fun | #8 | 3.125 | 3.125 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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@OMGTopBoy
Comments
super cool game, and i love the isometric visual style! feels great to pick up momentum and score the cheesent before it melts away. i would echo what others were saying about having some more degrees to the rotation, and i also wouldn't be mad if the collision boundaries for certain obstacles were tightened up a bit (for example, grazing a rock from its side would bring me to a complete stop as if i'd ran straight into it, and that kind of situation was hard to get out of). this game is super cute and charming, i'd love to see you keep working on this and other playdate games — my TOP TOP SCORII is 06:17!!
I was really impressed with the how ironed out the style of the game is for a jam, really well done there! I think the gameplay has potential to be fun, but in its current state I had a couple big issues that held it back for me.
I think the driving really needs some work as it just doesn't feel good to me right now. I would second Hekhound's comment about analog rotation - I think the 8-way makes the vehicle feel like its not very responsive to the crank, yet in 8th increments it actually turns on a dime no matter how fast you're moving.. it just feels very unnatural. You might even be able to get away with still drawing it as 8 ways but having the movement based on analog rotation, I think that might still feel intuitive enough to seem natural, though I could be wrong on that. You might also want to try limiting the actual turning speed so that your turning radius isn't always effectively zero. It also feels like the vehicle moves faster horizontally than vertically, though I think this might just be a consequence of the game's current isometric perspective and not really a huge problem on its own.
I also feel that the refueling mechanic doesn't really add anything to the game in its current state. It doesn't encourage the player to play any differently than they otherwise would - the craters already slow you down a lot and taking a long route is also going to slow you down a lot. It seems like an added slap in the face that slows the game down even more as a penalty for being too slow.
Sorry for ripping into your game! It's clear that you put a lot of care and effort into the game so I wanted to try to provide some constructive criticism as I think the game can be a lot more fun.
No need to appollogize, I should have made it much simpler - for example having something like a vacuum cleaner was a missed chance for a joke - and much simpler shape - no animation needed and movement in all angles possible. Refueling - the original idea is friction it just slows you down, but it wasn't ballanced as it should be, because of time presure .... you are right, still reading this was very valuable to have my eyes opened again. Thank you, really.
That opening effect really wowed me, I want to know how you did that!
Although I love how cutesy the tutorial is, I found it really hard to read and understand. I think I figured it out, though I'm still not sure what the purpose of losing fuel or intentionally refueling is! I challenge all readers to beat my 8:09 score. Oh, and you really went the extra mile by including all those little pieces of furniture! Well done!
ok, i will create some easy to implement class and post it on github publicly - i have many different effects i planned to release after my main game i am working on is out. but posting the effects takes little to no time, so i will do it in few next days :) (and make the page for my game here on itch - effect of playjam in action - be better about publishing things)
Gotta get the CHIZA! This game is a blast and pulls off the isometric view very well imo








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