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(+1)

despite some minor performance problems, the game is pretty immersive and has a charming aesthetic and vibe. I find myself wanting the crank controls to be more fluid. The 8-way movement scheme is rather jarring and I’d be curious to see how true analog rotation would work in this setting

thank you for very sincere review and a compliment to the aesthetics. fluidness of the control is not easy - i went the "dune 2" style - and thought the same as you all the time - how to do it fluidly, so it does not look weird when the graphics are not following the vector one to one.