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Triggers are still cancelling each other out and messed with it for a bit before seein this, hope can be fixed sometime - wanted to have my lil fella holding a gun out with L trigger in Resident Evil 4, with R trigger switching to a recoil-fire frame 🙌

(+1)

Yes, i haven't had the wherewithal to switch to using xinput for controller support yet, so we're currently limited by the way sfml considers LT and RT part of the same axis.

I understand! It's not the worst thing ever and aside from a bit of limitation on what you can do with the button/key activation thing it's a really nice program and I'm super enjoying using it! Thanks so much for making it 🙏💜!