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Hi, in version 11.2 the bumpers should be fixed, and I've added mouse button support!

The triggers are an axis input (L is positive Z, R is negative Z) so when both are pressed they cancel out to 0. I can fix this at some point by adding XInput support but I haven't got there yet.

Oh my gosh <3 Thank you!

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Trying out the update and there does seem to be a bit of mouse lag when I have RahiTuber running and have Vsync. Not a pressing matter but just thought I'd let you know. 

Hi, thanks for letting me know, this is fixed in version 11.3!

Triggers are still cancelling each other out and messed with it for a bit before seein this, hope can be fixed sometime - wanted to have my lil fella holding a gun out with L trigger in Resident Evil 4, with R trigger switching to a recoil-fire frame 🙌

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Yes, i haven't had the wherewithal to switch to using xinput for controller support yet, so we're currently limited by the way sfml considers LT and RT part of the same axis.

I understand! It's not the worst thing ever and aside from a bit of limitation on what you can do with the button/key activation thing it's a really nice program and I'm super enjoying using it! Thanks so much for making it 🙏💜!