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(+1)

Yes, i haven't had the wherewithal to switch to using xinput for controller support yet, so we're currently limited by the way sfml considers LT and RT part of the same axis.

I understand! It's not the worst thing ever and aside from a bit of limitation on what you can do with the button/key activation thing it's a really nice program and I'm super enjoying using it! Thanks so much for making it 🙏💜!