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(+1)

Great, I love such video game genre mashups, I love how you merged the mechanics of both games in a thoughtful way. That being said I'd still do a bit of balancing in terms of the gameplay. Shots feel way too weak for pool, you can never get the same satisfaction as with that first pool shot breaking the triangle and sending balls flying everywhere... and one more thing bothered me, that the indicator of your shot didn't show collision with other pieces if it was very close a piece but not directly intersecting; this ruined some of my shots.

So yeah, it was excellent but for my taste not chaotic enough, too controlled.

Thanks for the feedback, this is a very interesting comment. The power of the blows is difficult to properly balance (there are a lot of pieces on the chessboard and if you make the power of the blow too big - each move several pieces will be uncontrollably lost, which is not very good + it will eliminate the element of planning an attack strategy). But I think i can try to add a mode where, for example, there are fewer pieces, but more power of the blow, so that the billiards element is felt better. After the jam is finished, I may make a patch where I will try to implement this + fix the sight and a few small bugs