Thanks for the feedback, this is a very interesting comment. The power of the blows is difficult to properly balance (there are a lot of pieces on the chessboard and if you make the power of the blow too big - each move several pieces will be uncontrollably lost, which is not very good + it will eliminate the element of planning an attack strategy). But I think i can try to add a mode where, for example, there are fewer pieces, but more power of the blow, so that the billiards element is felt better. After the jam is finished, I may make a patch where I will try to implement this + fix the sight and a few small bugs