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A member registered Sep 29, 2024 · View creator page →

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Yes, I also recently noticed this bug - I will release a patch soon

Спасибо)

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Thanks, I'm not a chess expert either) The physics in the game really need to be improved. I think I'll spend some more time on it and make web release + if everything goes well, I can try porting it to mobile.

Thanks for playing, I'm also thinking of turning the game into a roguelike or adding other game modes. There will be a patch and game news soon!)

Thanks, yes, the AI needs some improvement :)

Thanks for the feedback, this is a very interesting comment. The power of the blows is difficult to properly balance (there are a lot of pieces on the chessboard and if you make the power of the blow too big - each move several pieces will be uncontrollably lost, which is not very good + it will eliminate the element of planning an attack strategy). But I think i can try to add a mode where, for example, there are fewer pieces, but more power of the blow, so that the billiards element is felt better. After the jam is finished, I may make a patch where I will try to implement this + fix the sight and a few small bugs

Thanks for the feedback. It's cool that you got my idea! You can interrupt the action by pulling the mouse back. And the physics of the pieces really needs to be improved, thank you for noticing this!

It's a pity that you didn't understand the game (definitely my mistake). As for the theme, yes, I am one of those people who recall the theme and the initial idea of the game a couple of hours before the completion of the project)) For me personally, the point of game jam was to get rid of depression and procrastination, I just wanted to make a project for the soul, trying to implement an idea that would fit the topic, but I didn't have time to do it because I spent most of the time working on the basic mechanics and logic of the code.

Thanks, I recently became interested in chess myself (I treat it as a hobby) and decided to reflect this in the concept of the game :)

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Thank you for such a detailed answer. And what you wrote about the bugs that you've encountered will help me a lot in development! 

Thanks!

Thanks, special attention was paid to the impacts in the game) As for the steam, I still don't know,but if the game becomes really popular, then maybe I'll do it.

Thanks, yes, maybe during development I got far enough away from the topic to make a fun gameplay))

Thanks, yes, I was thinking about the topic of "combining genres" before I started, but the concept itself appeared after 2 hours of thinking after the topic was announced)

Thanks, yes, power-ups don't stack (it breaks physics))) But it's interesting that you decided to try to do this, maybe I'll add something like that with updates)

Thanks, I've heard some people call pool - «chess in motion»)

Thanks, for the last two days I've just been playing a game with a friend and polishing off all the minor bugs

Wow, that was really cool. I didn't immediately understand what to do, but it was fun. I even got scared at the end))

Thanks! 

Yes) Initially, I wanted to make a roguelike with similar mechanics (+ add a narrative related to the topic). But I realized that I would not have time - so I decided to show the gameplay idea. I think it is better to show a completed idea with good gameplay and if the game becomes even a little popular - implement the original idea

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Oh, thanks for the review! Yes, the theme is indeed, perhaps, not very well developed - just suddenly an idea for gameplay arose, and I decided to implement it) 

I will definitely play your game!

Хочу от тебя детей

Названия точного у него нету, но можно описать, как растровый мультяшный стиль, вдохновлённый играми - Kingdom Rush и Castle crushers. Сам я самоучка и рисую графику из-за малоопытности в разработке игр). Для рисовки использую Paint))

Локализация на английский уже делается, на сервере дискорд публикую прогресс разработки 

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Будет, но не скоро) (вообще врятли будет))