Yes, I also recently noticed this bug - I will release a patch soon
GoldHide games studio
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Thanks for the feedback, this is a very interesting comment. The power of the blows is difficult to properly balance (there are a lot of pieces on the chessboard and if you make the power of the blow too big - each move several pieces will be uncontrollably lost, which is not very good + it will eliminate the element of planning an attack strategy). But I think i can try to add a mode where, for example, there are fewer pieces, but more power of the blow, so that the billiards element is felt better. After the jam is finished, I may make a patch where I will try to implement this + fix the sight and a few small bugs
It's a pity that you didn't understand the game (definitely my mistake). As for the theme, yes, I am one of those people who recall the theme and the initial idea of the game a couple of hours before the completion of the project)) For me personally, the point of game jam was to get rid of depression and procrastination, I just wanted to make a project for the soul, trying to implement an idea that would fit the topic, but I didn't have time to do it because I spent most of the time working on the basic mechanics and logic of the code.
Yes) Initially, I wanted to make a roguelike with similar mechanics (+ add a narrative related to the topic). But I realized that I would not have time - so I decided to show the gameplay idea. I think it is better to show a completed idea with good gameplay and if the game becomes even a little popular - implement the original idea