Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Ok, I am going to say that it is weird that in *Second chapter Spirit drains when no action is being performed (basically asking the player to always be ready to press Pause to actually think about what to do next) and especially so while doing stuff that states that it will consume Spirit

(+1 DS for 5 Spirit sound great until you realise that it really is 5+14 Spirit even with all Ooze time upgrades...)


Also a bug - "Carapace dagger" gets damage bonus from "Rupture" but not "Dagger Master" for some reason (and is slower than "Magic Dagger" even after being described as 'unnervingly light')

Yes, juggling with Spirit drain is one of the game mechanic that player will have to overcome, until they are able to unlock new upgrade/mechanic to bypass this hurdle.

If you are referring to soul wells, upgrades will help to increase the draw faster. You will be able to finish 10 draws under 1 second later.

With the speed upgrades later, all daggers will eventually be the same 0.5s speed.

Okok, and it not counting as a dagger for "Dagger Master" is also intentional?

Yes, that Goblin upgrade is for chapter 1 daggers. There are at least 5 daggers in total in the game.