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Orient_Tiger

52
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A member registered Jan 29, 2016

Recent community posts

>Consolidate - Upgrades the chosen ingredient and downgrades all other held ingredients

Held on the shelf or in the bag? Kinda important distinction

nice, but couldnt get #3 and #5 (and only got that puzzle because of the instructions)

And then just sit in the corner by the statue unable to do anything, yes

Sorry, good design but is clearly too complicated for me (D3 owl seems genuenly impossible without some *hiddent twist* on the obvious game mechanics...)

it is a fun little game, but i never did figure out what Eye(?) upgrade did

Nice little game, but never did neither Range nor Radius seem to affect the gray attack zone circle around the sign


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three years late to the party, but I also don't understand the logic behind half of the "Reveals"

like, how many pages of backwards thinking do you need to actually figure this out without guessing...


making a "Hint" function actually required for solving is also quite a reach

138.0.1x64 build of Firefox and no errors in the console, just a couple "Referrer policy" messages about ignoring "no-referrer-when-downgrade" for youtube embed and whatever ' html-classic .itch .zone/html/13647658/index .html ' is

119.0.6045.199x64 Chromium launched it almost instantly though...

seems to be stuck on loading(?) screen t_t

Snap-in points of the grid seem to be shifted to the lower-left a bit

Also would've been nice to have "I'm done" sorta button

Another funny balance thing - by the time I can buy "Quality Quill" I already do not need it, it's useful at best only for the first run as Researcher

Было бы неплохо видеть хоть какие-то цифры при применении имплантов, особенно щита

Decent looking but kinda laggy rendition of classic Color Flow puzzle

No idea what that has to do with whatever "Wuthering Waves" is

That's the thing, i did try to leave a handful of pages and finish a book on new rebirth and didn't get it

Honestly pretty weird that only Researcher has a missable challenge (or i don't understand which book is 'the first' one)

Also^2: uncovering the merchant late in the game is basically pointless since he only gets new items every 2-3 tiles uncovered and at this point you're just juggling half the map trying to stay on top of four towns and hoping that you finally find the goblin every time you get enough money to uncover another tile

>Gain +1 each tme you gain a counter stack 

Read it as "when you get 1 counter stack, you gain 1 armor" instead of "when you get 1 counter stack, spell gets +1 to it's armor gain"

Probably just another quirk of having english as a second language

Storm Shield and Lightning Armor is a very funny combo

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Did several short runs just to test and I think there's something wrong with "Energy Surge"

Consistently doesn't get affected by it's own "Fast" trait or slot upgrades and/or boosts - only gives 1 Energy

But but does get affected by "Chain" upgrade - gives 2 Energy

edit2: after putting "Free" upgrade on "Energy Surge" it doesn't give any energy at all, so I'm beginning to think that it calculates based on it's own energy cost

edit: "Riposte"s description confused me for a good long while, thought that I would gain armor immidiately on gaining counter stacks,  not that "Riposte" itself will get stronger

Upgraded spells now cost two energy

Fair, it was mostly bragging about how easy it is to take spell creation out of control

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Overall - pretty good update, no hard feelings about no more healing - stacking armor was way funnier anyway

New Power Boost is amazing and very conductive to be enchanted with Growth

Honestly didn't understand why Vampiric Armor wasn't working until I checked Vampiric Strike's description in the shop

Lightning Armor feels kinda weird? Maybe need a note that it doubles the *remaining*energy. Well, I just abused it for that 30 armor it gives instead

Anyway I'm not sure if it's a bug or the feature of the current balance system, but it's very easy  to ran away with it (that's Act 2 boss in two turns):




and I didn't even try exploiting new Counter spells yet...
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Couple bugs with trinkets:

I'm assuming it doesn't add lifesteal anymore??

Also, Shrines don't seem to check new trinkets properly (I already have blue clower...)

Wait, they are different clovers???

Well then I have one of them, but still weird that it offers it again, or the previous one offering the knife i already had

Ok, managed it with a fresher head. Stats are still terrible tho (

Before last room:


Good platformer, giving up at Temple really made me remember why I never tried 100% Celeste

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I got up to hot pink layers and assumed it will just keep cycling tru colors

Got out of main tower with only 2 Dash upgrades, managed to get to triangle and sphere towers, then spend almost an hour trying to get back to main one before finding "return" button in the menu while considering seppuku

10/10

Miners probably shouldn't be picking up upgrades items that they already have...

Or at least prioritize grabbing ones they don't have over digging

Yeah, sorry, but it just becomes pure guesswork by like ascention 10, when half the board is evil and the other is poisoned there is no way to logic anything properly

Genuenly stuck on 2nd layer

I'm guessing I need to get into that little room on the 3rd layer but  even if I can glitch in by bouncing between layers a bit going back is impossible, because of how light doesn't stay in place and instead re-propagates every time you change layers

"Speed" upgrade adds another tile to use, useful for either boosts or combos

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Needs an actual explanation about what the farm even does, or what "dig" upgrades for the mines do

Nice game, but couldn't figure out what Shield does - self-glomping still fatal even at the tip of the tail

Okok, and it not counting as a dagger for "Dagger Master" is also intentional?

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Ok, I am going to say that it is weird that in *Second chapter Spirit drains when no action is being performed (basically asking the player to always be ready to press Pause to actually think about what to do next) and especially so while doing stuff that states that it will consume Spirit

(+1 DS for 5 Spirit sound great until you realise that it really is 5+14 Spirit even with all Ooze time upgrades...)


Also a bug - "Carapace dagger" gets damage bonus from "Rupture" but not "Dagger Master" for some reason (and is slower than "Magic Dagger" even after being described as 'unnervingly light')

Great update, being able to use the whole board does make it easier to not rely on dagger meta and cycle same hand more tactically

...especially when relying on shieldbash meta (beginning of act 5)


Cons I noticed are: Bat flying animation feels too fast, and I'm pretty sure "Puncture" still doesn't update it's heal amount if the attack it uses updates after starting battle round (tried "parry -> bash -> puncture" chain again, yes)

So, am I dumb or is there still no "matching keycards" and the only way to get robotic/vantawhite stuff off is the clawmachine?

I am functionally softlocked out of potion system because of robomask that clawmachine at home doesn't take off because apparently vanta belt or robotorso are more important (and don't even get me started on terrible luck finding claws in the dungeon)

(1 edit)

"Minimalist" achievement either checks only for "less than 3 items" or counts bought potions as items

Didn't work with Destrucion Mage on Easy, while bying only health and bonus spell potions

But did work with Orb Mage on easy after bying  only 1 item and 1 potion

Edit: most likely the second one since, I just got "Duplicates" after bying 5th bonus spell potion

Found a weird bug, at least pretty sure i probably did :)

Converging conveyors identically in different directons gives different results (same while using sorters, even)

If it's not "a bug :)" then elaborate on why???


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pretty sure increasing the rate at which 'manure pits' appear also made them dissapear faster too

so the net result was still only two pits at the same time...

Checked everything and still only at 14 lives, what am i missing??