Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Also^2: uncovering the merchant late in the game is basically pointless since he only gets new items every 2-3 tiles uncovered and at this point you're just juggling half the map trying to stay on top of four towns and hoping that you finally find the goblin every time you get enough money to uncover another tile

(+1)

Sorry, I accidentally deleted your comment - 

"Honestly feel waaaay too fast for a merging game

Needing to fulfill orders to not die doesn't leave enough brain power to consider the whole "merge a hero to win" thing"

You also had a comment that arrows and a bolt are similar.

Thank you very much for your comment, I will try to take this point into account!

(+1)

At the merchant's expense, I wanted to add randomness to the race so that there would be more chances for luck