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overloAD's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #4 | 4.389 | 4.389 |
| Special Object Implementation | #14 | 3.833 | 3.833 |
| Overall | #22 | 3.435 | 3.435 |
| Theme Implementation | #37 | 3.556 | 3.556 |
| Gameplay | #38 | 2.944 | 2.944 |
| Fun Factor | #39 | 2.944 | 2.944 |
| Audio | #39 | 2.944 | 2.944 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
use TURRET to shoot ADS!
Earth, 2125
After technological singularity, the government has been eradicated and completely replaced by CORPORATIONS.
Now, THE WAR is not waged with weapons, but with data, compromising information and ADVERTISING that shapes conclusions of the masses.
USE dirty tricks. DESTROY competitors’ ADs to WIN!
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Comments
Good theme realization.
I like your visual style!
That looks cool! Infact, I really liked the background.
That level transition was SICK! A turret gun sound would have tied it all together.
the 3D models of the turret is so good !!
also agree with the visual.audio feedback missing :(
Thanks!!
Very cool aesthetic and nice choice of background music! I'm impressed at the level of visual quality you were able to achieve with just a couple days.
I agree with the other commenters that visual/audio feedback when hitting ads would have helped the game feel more responsive.
The camera change was cool, but consider that the overall gameplay doesn't change that much: in both phases of the game, the player needs to click on moving targets in 2D space within a limited time span. I would have appreciated some kind of new mechanic that pushes the player to build upon what they've already learned to do.
I also didn't realize at first that you were supposed to shoot the purple circular ads since they have the same face as the green one you're not supposed to shoot.
Thanks for feedback!!! Good advice!!!
Player should shoot not only the circular ads, but all purple ones!! The green is the color of our company, thats why all UI design and logo are green!!
What a great game! It was really fun and engaging :D Beautiful visuals and really nice background music as well. I would have liked more sound effects from the turret and when hitting ads as feedback though. Super cool effects at 30 sec left as well! I think this is my favorite game thus far in the jam! Really great work!
We are so happy that you liked the game!!! Thank you for such a heart warming feedback, it means a lot to us!!
Last 30s camera and UI change gave me goosebump!
The lack of sound cue and hit confirmation missing felt off on how much should I click, haha
Overall great gam!e I like the visual and the interesting camera play! :D
Thanks for feedback!!! :D We are very happy to hear that you enjoyed the camera change!!!
Good visual good gameplay but the flashing one are kinda confusing
Thanks!!! Do you mean that the flashing ones are too fast?
the facts that they just deasaper make the feeling of the bizzare and he respawn for like .5 sec then another pop-up spawn just saying that the flashing should be visible for like 1 sec or 1.5 idk
Ohh okay!! Thank you for the advice :D
Loved the concept and lore!
Thanks for the feedback!! Your game is very cool
Ok, now I've got to know what's up with the green lady? Why don't we shoot her? There's some exposition/backstory missing!
Same!
It's not about the green lady herself, it's an ad for the corporation we work for :D
Our corporation does the same ads that our enemies do, it's a way to say that the war is pointless
Thanks a lot for comments!!
Art and esthetic is amazing. It's unfortunate that there are almost no sounds
Muzzle flashes particles in the second phase is always flying on top. And by the way this whole second phase thing was unexpectedly cool
Thanks for the feedback!
Still, we have a catchy music! What sounds do you think should be added to the game?
Well it's all about feedback. Juicy shot sounds and hit sounds. I would prefer that. Especially different hit sounds when you hit right or wrong target
GREAT GAME