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Felix Pogy

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A member registered Jan 30, 2020 · View creator page →

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Surprisingly well designed puzzle hidden behind simple game interface
- Ada 4 minigame, masing-masing punya keunikannya
  - Farm Land Varmintz Deluxe, but with dash, classic

  - Food Storage Puzzle block, semua puzzlenya menarik dan memusingkan diawal setelah di coba beberapa kali, jadi lebih terlihat patternnya
   - ngebug, tiap kalah reset ke level 1, di level 3 kalau dipush kotaknya ke arah anjingnya, kotaknya bakal maju terus

  - Winter Apple: one way movement puzzle, penempatannya well designed, bagus dan simple, leading by score dengan sedikit tricky move, kalau salah gerak, harus cari jalan ngulang nya supaya bisa complete levelnya

  - Berry Forest: Dikejar beruang, konsepnya menarik, kompleksitasnya di jumlah beruangnya lebih banyak makin tinggi levelnya
    - Sempat ada bug setelah selesai 5 level, reset jadi 1 lagi
    - Ice efeknya bagus, tapi  terlalu lama aktivasinya, keburu dicakar sama beruangnya 
   
Overall pretty nice game, designnya back to basic / old school gitu

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Win first try

Controlnya aneh diawal, tidak intuitive at first glance
- Tapi ketika trial dan error memahami ternyata bolanya otomatis di pantulkan ketika kena karakter
- Hanya karakter terdepan yang akan lompat, kecuali lagi servis
- Cara super smashnya harus di timing ketika bolanya jatuh dikit
- Cara aimingnya lewat tahan key WASD ketika melompat untuk smash balik 
   - Pemilihan aim nya ditentukan oleh 9 daerah berbentuk kotak yang peneutuannya presisinya di random, di daerah kotak yang di aim

   - Kalau tidak aiming, akan di aim daerah tengah kotak lawan
   - Kalau tahan W, akan di aim ke daerah kotak atas lawan
   - Kalau tahan S D, di aim ke kanan bawah daerah kotak bawah lawan

Cuman bagusnya enemy AI nya memberikan contoh yang bagus sambil belajar gamenya
- Nice to have kalau "click here to play" menu nya itu beneran bisa di click or click anywhere
- Nice to have kalau bisa menentukan mau main berapa poin untuk menang (First To 15, 8 , 4)

Thanks for playing!

Yeah the theme was originated from AirStrike 3D, Our team definitely will consider your feedback! :D

Ternotis oleh sepuh, sungkem

Yess, sempat ada diskusi tentang ini, dari segi hitbox dan segi aestetika untuk tipe bullet hell game
Tapi tetap ada room untuk improvement untuk bagian ini

Terima kasih untuk feedbacknya! :D

Yeah, kecepatan shoot dari enemy seharusnya lebih lambat dari player
Tapi tetap ada room for improvement untuk bagian balancingnya

Terima kasih atas feedbacknya :D

Yup!, feedback sudah tersampaikan ke tim!

Terima kasih atas feedbacknya :D

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Thanks bud!
I hope you enjoy the short game :D

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GG ez, fun seems like winning materials

I enjoy it a lot, I wish it could have more level, like different colors or more level variation

I find the main menu to be confusing at first

Pada dokumen dan video, sebaiknya di bikin struktur, untuk sekarang informasi yang terlihat hanya kumpulan informasi yang panjang

Suggestion: 

- Orang pada umum nya prefer informasi yang singkat padat jelas dan per poin

- Penggunaan tab mungkin membantu seperate information, tapi ini juga memecah flow informasi

   - Untuk sekarang, mungkin yang baca hanya hardcore dan enthusiast

   - Saranku Overview -> Tujuan -> Aturan sederhana sebelum main -> cara main paling sederhana

       - Jika orang ngga paham sederhananya, gamenya tidak bisa dimainkan

       - Tapi kan ada video?

Apakah video nya sudah informatif? ya

Apakah video tersebut memuat semua nya case by case? ya

Kekurangannya 1, karena saking lengkapnya informasi pada board game tersebut, jadinya information overload

I think it would better, kalau di videonya itu sendiri hanya 10 menit tapi menjelaskan perbagian secara sederhana

- Yang dijelaskan hanya basicnya, yang cukup untuk orang itu bisa mulai main

   - e.g Goals, Basic turn/phase cycle, Opsi player, fungsi dari setiap resource dan kapan digunakan dan dikurangi

Mungkin referensi video yang seperti ini:
Root - How To Play - Start Here!

Interesting story, aku main dan dapat 3 ending, cara penulisannya dan deskripsinya mungkin bisa lebih detail lagi
1. Kena ambush bandit
2. Jadi Adventurer
3. Ke Menara

Sisanya I assume bad endings, karena item-itemnya tidak masuk akal ketika digunakan

Ini salah satu novel yang sederhana gameplaynya tapi mengcover semua pilihan dan kombinasi yang possible
Build suspense nya di waktu yang tepat, tapi untuk penggunaan bahasa yang digunakan oleh adventurer yang terlihat 20 tahunan terlalu formal.

Problem:
- Ketika membuat visual novel, pasti kurang waktu di bagian asset

Suggestion:
- Jika layar hitam dan teks yang panjang dapat membantu viewer untuk membayangkan yang telah dibuat, sebaiknya gunakan object-object modular yang di jadikan hitam dan putih, jadi tidak perlu dibuat semua dari awal
- Atau Artist harus kreatif membuat art yang sederhana dan menggambarkan objek yang sedang diceritakan dengan cepat

Gamenya menarik, had fun dengan puzzlenya, karena harus foreshadowing dan mikir solution yang designernya pengen itu kayak apa

Tapi it still leaves room for exploration dengan limited space, tidak semuanya obvious, perlu beberapa kali coba sebelum bisa lanjut ke level berikutnya, jadi rewardnya terasa

Mekaniknya peak game jam design, unique, simple, yet challenging 9/10

Suggestion:
- Nice to have, Tambahin undo
- Nice to have, Setelah selesai level bisa ditambahin previous solution nya gimana di kanan atau atas layar
  - Kalau memang intended supaya tidak sengaja ketekan R, tambahin bar yang jadi indicator R / Y sudah ditekan di yang lebih menonjol
- Nice to have,  R dan Y tidak perlu di hold untuk aktif, rasanya sangat aneh
- Checklist untuk Limit movement nya ke solution intended aja, jadi player bisa trace back

Game nya seru, tapi skill cooldownnya menurut ku terlalu lama dan aktivasi untuk skill nya kurang cepat untuk dibilang "Frenzy"

Sebaiknya semua skill yang digunakan bersifat one hit ke semua enemynya karena usaha untuk mendapatkan skill itu perlu 3 attack / kill, tapi jika skill tersebut tidak efektif, reward yang didapat menjadi tidak terlihat
Contoh, Player berhasil membunuh 3 enemy, dapat skill pickaxe, pickaxe jika terkena enemy elite?, tidak langsung mati kecuali zombie normal dan flying turtle
- Kalau begini, lebih baik menggunakan z 2x, lebih aman dan tidak terbuang

Skill bola cukup menarik, akan tetapi levelnya tidak mendukung bouncy nya karena tempat terlalu luas
Skill Sawblade, Api keatas, dan bom mungkin skill area yang paling efektif di game ini

Suggestion:
- Ditambah lagi skill yang berbasis area, contohnya shockwave, atau spike yang bermunculan dari bawah
- Cooldown attacknya mungkin perlu dipercepat, karena game action semesti nya tidak terlalu lambat
- Ketika sudah mencapai skor tertentu dapat di tambahkan difficulty yang lebih sulit, seperti Enemy health+, enemy damage+

Belum main secara langsung, jadi hanya spekulasi bermain lewat imajinasi

CMIIW, tujuan dari gamenya adalah mismatching terjauh dari nada yang diacak dari falsetonik

Misalnya:
Hasil Akhir, secara berurutan
Falsetonik: 1
P1 = 7
P2 = 1
P3 = 4
P4 = 6
P5 = 3

Berdasarkan yang kupahami, 
  - Skor 5 diberikan pada P1, karena offset 6 poin dari falsetonik
  - Skor 3 diberikan pada P2 atau P5, tergantung jawaban pertanyaan dibawah
  - Skor 2 diberikan pada P5 atau P3 karena offset 3 poin dari sebelumnya
  - Skor 1 diberikan pada P4, karena offset 2 poin dari P5

Apa yang terjadi jika player menggunakan 2 kartu yang sama misalnya Falsetonik 1, P1 7, P2 1, P3 7?
Apakah mereka tidak akan token poin?

Asumsiku, game ini jadi luck dan speed based, atau mirip dengan poker mungkin mereka bisa ditambahin currency atau untuk trade skor kalau mereka adalah nade tersumbang

Atau sesuatu yang lebih speed, dimana server meletakkan beberapa kartu ditengah, dan player akan rebutan untuk mendapatkan, dengan batasan mereka punya 5 kartu

Overall penjelasannya menarik, tapi akan lebih baik jika mempunyai video tutorial

Gamenya punya tema wild west, ekspetasi ku mungkin ada di "quick draw"

Tapi beberapa pertanyaan yang membuat gamenya menjadi tidak seru, menurutku

berdasarkan timing yang kutau  game ini kisaran 5 menit untuk 5 ronde

- 40 detik untuk preperation

- 5 detik ready

- 15 detik untuk melihat hasil


Main Problem:
- Terlalu lama setiap phase nya
- Tidak konsisten dengan phase nya, akan langsung kalah jika menembak duluan?
- Semua UI nya dapat diklik, cukup membingungkan diawal
- Tidak ada indicator kamu berhasil menembak atau miss atau terkena
- Status sebaiknya di hilangkan, karena gamenya bersifat fast face

Aku sekalian lampirkan refernsi game yang menarik
Cowboy Duel (PC browser game) - YouTube
Cowboy Duel | Mainkan Gratis Sekarang - Y8.com

Ide game nya menarik, kamu bikin platform mu sendiri dengan huruf yang ada di keyboard

Game nya sederhana, tapi game unreal kalau tidak di optimize biasanya sangat berat

Beberapa saran Improvement yang dapat dilakukan:
- Logo game nya juga belum dirubah, dan masih menggunakan nama project sebagai nama aplikasinya
  - Renaming Projects | Tips & Tricks | Unreal Engine - YouTube
- Tambahkan huruf apa saja yang sudah digunakan di akhir permainan
- Tambahkan jumlah huruf yang digunakan dan waktu yang di tempuh di atas atau kiri layar
- Momentum dalam gamenya ketika melompat dari platform bergerak seperti ada condition yang mati, sebaiknya di nyalakan karena terasa sangat aneh dan sulit untuk melompat ketika momentum nya hilang
   - Mungkin dapat di nyalan physics simulation nya? mungkin enable physics simulation supaya bisa tidak repot memikirkan formula momentum Unreal Engine 5 Tutorial - Physics Movement Part 2: Physics Jumping



Overall fun experience 8/10

Glad you noticed the nice VFX's :D
It's made by talented VFX artist!

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Thank you for your kind feedback!
Glad you've liked the menu design! 
- Fun fact: You can control and even shoot while in the menu

The game is a bit monotonous

I agree it's a bit monotonous, I think it's because of the 1st - 3rd minute of the game is too slow and the sideway movement is also slow, so something to improve on!

 there is a bit of difficulty in aiming without a crosshair

We tried to use crosshair, visually it doesn't look like the laser hit because it looks like laser is falling downward the closer you aim 
- Because the laser visual and the actual linetrace to damage is differently coded
- We decided to let the player predict the aiming through laser shoot, encouraging them to keep shooting :d

Thank you for playing! xD

I hope you enjoyed the game without sending your GPU to hospital :P

Thank you for playing our games!
Glad you liked the visual :D

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What a chad to bring your own game and creating your own game engine, you just achieved "real programmer" badge! :O

I had fun with the game and the energetic music!

Some feedback on the design:
- While we have the same game fundamental design, I think it's more engaging to see the frontside, even if you don't move only the assets move around and those are the thing we need to shoot
   - Technically the object scale is getting bigger, and it's going to the side slowly as it get closer

For me what makes it fun is because of I don't truly know the combination of ads each people like

Especially you're at 1500+ and male customer with a RGB headphone with only pink poster saying sport and geek with different fonts

When you choose the wrong poster, you'll get kicked out from the mall

Fun and creative game!

Last 30s camera and UI change gave me goosebump!

The lack of sound cue and hit confirmation missing felt off on how much should I click, haha

Overall great gam!e I like the visual and the interesting camera play! :D

Impressive dedication in 2 days
It could be really fun and satisfying game, but due to level design, lack visual cue of where to go and multiple path with precise jump and control, I find it to be difficult,  but I enjoy it!

 

Some feedbacks
Level Design
-  Tried level 1 a lot, but it's kinda hard to navigate around because the lights emitting from the building are too bright and the ground are too dark, so it's play until you discover the best route kind of game!
-  I'd say tutorial has the most clear instruction, or maybe I'm just having skill issues? 
- I think the game needs a linear level where level 1 is basic jumping and slashing simple ads
- Level 2 introduce a turret and sliding combination with jumps and slide, kind of parkour that make it the point of satisfaction, but still implement the theme with annoying ads
- It will retain the fun and the annoying ads theme while sticking to small scope

Movement
- It felt like it's hard to predict where I will land
- I find it to be much easier to control air movement with mouse, so, you'll have to flick your wrist often and get better at bunny hopping!
- With enough tweaks and some air control or "coyote time" I think the game will have better movement rather than punishing for small mistake and lack of precision

Overall nice technical feat and dedication of the game!

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Interesting concept and fun to play game, felt like original and a bit sussy!

A bit of learning curve, at least for me I have to test which is considered by fraud

- from colors?, from texts? or from the content of specific format?

- ended up with -100 salary but managed to comeback to 1400 by throwing local pedal and angry mob, lol


The choice of ads included in the scroll is indeed "cultered" xD

!

I find the Gameplay to be funny, like:

1. I pick up scroll

2. Scroll says attention, redacted, Important, I sign

     - anything Else I throw away
    - Fraud? doesn't matter I can throw any angry mob to recover my salary

Feedback:

I find it to be difficult to throw left and right side because of how the player is positioned

    - It's kind of extra but I think it's nice if the player can walk for to aim, jumping will out will reward you with gameover, hahaha

    - If we go with player able to walk, the mob should be able to throw rock, and if hit many times, gameover

I'd say it's cozy instead of fun, something I would play with 2 screen, but the resolution has some work to do
- I have to play while dragging the window around to be able clicking on the shop button and other hahahaha



I think the game should have the user able to do something with the enemy, simply by clicking to reduce their HP and drag around power ups or have something the player can toy with, rather than simply waiting for the money to come

The best part of the game comes from the suspense of difficulty spikes and you're not having enough money

Conclusion:
Simple gameplay and cozy vibe!




Annoyed by the ads
The donkey scurried from the lands of ads

Simple and nice visual
The level was also randomized, impressive feats!

The music was beautiful, not able to hear the music to the very end is also annoying!

Highest score so far!

It's short, it's fun, definitely gave me happy smile and satisfied feeling

The music carried the overall gameplay experience during that 3 minutes!

Special object implementation was very creative!

The itch.io page make up was also nice fit :O

However, it lacks the "annoying" element while it nicely fulfilled the "ads" element

Hey thank you for playing and sharing your score, really appreciate it! :D

Hahaha, definitely something to point out, optimization wasn't the priority until the very last minute :d

Thank you for playing our games!

keren kak

Thank you for both of our game! :D

We're glad that the story and the concept we choose can be immersed into ;)

Though it has it is lacking of sound, and bad translation,  hopefully we'll be able to find the right ambience and effect to enhance the "bleak" ambience :D

as for the rubbish river dash.... well it's a submission test mistake, i've tried to contact Nai but didn't get any response, so... we're just gonna deal with it :'d

the rubbish river dash was made with other artist, we had bad communication back then, and the result was narrative skips and lack of clarity which object can be interacted but we're glad that you enjoyed our little game :)

(late replies due to my computer is being serviced for 2 days)

Whoa, thank you for playing and the detailed feedback you gave us. We really appreciated it!
The credit goes to the hardworking artists, and  as for the story we created the jams in our mother tongue first, then we translated as we put it in the engine in a hurry,  which decreased the overall quality and we're sorry for that :(

 But we're glad that you played it to the end with the "Natural" ending :d

Thank you, and may we meet again in different Jams :D

dibikin sendirian beserta htmlnya , wow underrated sekali, mekanis gamenya simple tapi seru pas dimainin lama kelamaan, aku suka pixel art dan effectnya, well polished my friend

BEST TRANSITION

Aktifin windowsnya dulu man