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(+1)

Very cool aesthetic and nice choice of background music! I'm impressed at the level of visual quality you were able to achieve with just a couple days.

I agree with the other commenters that visual/audio feedback when hitting ads would have helped the game feel more responsive.

The camera change was cool, but consider that the overall gameplay doesn't change that much: in both phases of the game, the player needs to click on moving targets in 2D space within a limited time span. I would have appreciated some kind of new mechanic that pushes the player to build upon what they've already learned to do.

I also didn't realize at first that you were supposed to shoot the purple circular ads since they have the same face as the green one you're not supposed to shoot.


Thanks for feedback!!! Good advice!!!

Player should shoot not only the circular ads, but all purple ones!! The green is the color of our company, thats why all UI design and logo are green!!