Good Concept, although I wouldn't add projectiles with basically no way to dodge them. I would also split the move and attack to different buttons as it often shoots when I want to move quickly
Viewing post in The Wizard's Rage jam comments
The projectiles was added to make it more challenging and dodging them does no good... I think adding a way to dodge them to the mechanic even if it's a small chance of dodging sounds great. Also, I tried splitting the move and attack to different button but it doesn't seem intuitive and provide smooth control (most importantly if we're not used to RMB). Adding this option sounds great.
Thanks so much for the essential feedback, Dev Cabbage :)