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Dev_Cabbage

34
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A member registered Mar 05, 2025 · View creator page →

Creator of

Recent community posts

Thanks for playing Chase! The extra fire mode is great Idea to add for future games! 

Thanks for playing! The dice UI was definitely not as flushed out as I liked, but hey, that's the Jam 

I iike the aesthetic! I never really play TD games, but I enjoyed this! 

Thanks for playing! I had the beginnings of an enemy that shoots things at you, but scrapped it due to schedule :/ 

Thanks for the feedback!

Made the game bigger in browser! 

Lots of fun! Like overcooked and schedule 1. I think the tutorial could make the game much easier, but once I figured it out, it was lots of fun. Great job!

Submitted to multiple jams. just spamming submissions

Good game! The sensitivity was way too low and I couldn't edit it. it was already max in the settings. Found the game rather easy

Interesting idea!I like how it becomes more cursed as you die. Although the handwritten text is hard for me to read. Also found it extremely difficult with the hitboxes. Somefeed back on whether you hit a good or bad box would be good too.

Good concept! although it is hard to defend when they come from every direction. I feel that the player should do more damage. I found it very hard to kill any zombies with the projectiles moving so slow/zombies so fast.

Loved the design and concept. Maybe a bit too easy? I delivered a hard package by just walking to the extract. Maybe the zombies should be a bit faster? Otherwise, the UI was punch, and had great feedback overall. Well made!

I dig the art style and music! It is a fun idea, but I had a really hard time finding any food. I found one ingredient, but couldn't get back home

Wonderful art style! Super intriguing ideas, but I couldn't read any of the card details. The combat seemed ok. It had some jank, and needed a bit more feedback on hits. I couldn't figure out how to play the card game though. 

Cute game, but  found it really difficult. Could only get 1 of the final matches. It would be really nice to be able to move the new matches or add them to the spawn pool

Fun puzzle game! I wasn't able to figure out the secret challenges though! Could definitely use a speed-up option puzzle is solved

Hey Good Start! I like the sfx for the knight enemy quite a lot! Good feel there! But the player movement is way too sluggish in my opinion. Jumping is too floaty and difficult to control. Some fine tuning there would make this much more playable

Well done for such a short time! I would have liked to see a score board and some sound effects, but otherwise well done!

send me a link when it's posted!

thanks! I definitely would add more tutorial next time! Play tests would be better!

Waves stopped after wave 6 or so, but it is a great start to a game. I loved the art, could use a little more variety in enemy types and maybe a shop of some type!

I like the spells, but I wouldn't make one spawn where you click. I didn't need to move and just clicked on the enemies. It made it a little too easy

Good Concept, although I wouldn't add projectiles with basically no way to dodge them. I would also split the move and attack to different buttons as it often shoots when I want to move quickly

Good Concept! I like the skeletons!

Good concept! Although the combos of the cards felt a little underwhelming.

Great Art! I think it would benefit from faster pace. 

Had trouble getting the game work. I could only fire one spell? Seems like a very interesting concept!

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Bill stole my money :( I guess it is an idle clicker? Takes a very long time to progress. I do like the artwork!

Good Job! I liked the concept! I think it would be better if there were a variety of spells and such to use. As well as more enemies and a bigger area to move around in

I liked the art work, but the game didn't seem to make sense. Was it supposed to create new melodies? mimic the measures at the bottom? It also only had 2 constellations, I was unsure if there were supposed to be more.

Game had a good and addictive gameplay loop, but the difficulty felt like it plateaued after a few minutes. Also the scroll dash didn't work for me

Great Game! I enjoyed the art style and music. Found it a bit difficult to control, but that may just be the fireballs haha

Cool concept, and great sprites! I liked the personality from the portrait. The enemies felt a little lack luster, would have loved to see more variety or aggression through other attacks.

Pretty good! I like the art quite a bit, but the movement felt sluggish and I was able to bypass most of the jumps by timing the shrink/expand hitbox. I like the theme of this!